Name | Bodak |
---|---|
Sorted Name | Bodak |
Family | Bodak |
Size and Type | Medium Undead (Extraplanar) |
Hit Dice Count | 9 |
Hit Dice | 9d12 (58 hp) |
Random Hit Points | 9d12 - 0 |
Initiative | +6 |
Speed | 20 ft. (4 squares) |
Armor Class | 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
Base Attack/Grapple | +4/+5 |
Attack | Slam +6 melee (1d8+1) |
Full Attack | Slam +6 melee (1d8+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Death gaze |
Special Qualities | Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight |
Saves | Fort +3, Ref +5, Will +7 |
Abilities | Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12 |
Skills | Listen +11, Move Silently +10, Spot +11 |
Feats | Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
Environment | A chaotic evil-aligned plane |
Challenge Rating | 8 |
Organization | Solitary or gang (2-4) |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 10-13 HD (Medium); 14-27 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Bodak; CR 8; Medium undead (extraplanar); HD 9d12; hp 58; Init +6; Spd 20 ft. (4 squares); AC 20 (+2 dex, +8 natural), touch 12, flat-footed 18; Base Atk +4; Grp +5; Atk +6 melee (1d8+1, slam); Full Atk +6 melee (1d8+1, slam); Space/Reach 5 ft./5 ft.; SA Death gaze; SQ Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight; AL CE; SV Fort +3, Ref +5, Will +7; Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12 Skills and Feats: Listen +11, Move Silently +10, Spot +11; Alertness, Dodge, Improved Initiative, Weapon Focus (slam) |
Bodak
Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language). CombatDeath Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based. Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +6 melee (1d8+1), or Slam +6 melee (1d8+1)
feats: ALERTNESS, DODGE, IMPROVED INITIATIVE, WEAPON FOCUS (SLAM), ,