Name | Chimera |
---|---|
Sorted Name | Chimera |
Family | Chimera |
Size and Type | Large Magical Beast |
Hit Dice Count | 9 |
Hit Dice | 9d10+27 (76 hp) |
Random Hit Points | 9d10+27 - 27 |
Initiative | +1 |
Speed | 30 ft. (6 squares), fly 50 ft. (poor) |
Armor Class | 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18 |
Base Attack/Grapple | +9/+17 |
Attack | Bite +12 melee (2d6+4) |
Full Attack | Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Breath weapon |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +9, Ref +7, Will +6 |
Abilities | Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 |
Skills | Hide +1*, Listen +9, Spot +9 |
Feats | Alertness, Hover, Iron Will, Multiattack |
Environment | Temperate hills |
Challenge Rating | 7 |
Organization | Solitary, pride (3-5), or flight (6-13) |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | 10-13 HD (Large); 14-27 HD (Huge) |
Level Adjustment | +2 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Chimera; CR 7; Large magical beast; HD 9d10+27; hp 76; Init +1; Spd 30 ft. (6 squares), fly 50 ft. (poor); AC 19 (-1 size, +1 dex, +9 natural), touch 10, flat-footed 18; Base Atk +9; Grp +17; Atk +12 melee (2d6+4, bite); Full Atk +12 melee (2d6+4, bite) and +12 melee (1d8+4, bite) and +12 melee (1d8+4, gore) and +10 melee (1d6+2, 2 claws); Space/Reach 10 ft./5 ft.; SA Breath weapon; SQ Darkvision 60 ft., low-light vision, scent; AL CE; SV Fort +9, Ref +7, Will +6; Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 Skills and Feats: Hide +1*, Listen +9, Spot +9; Alertness, Hover, Iron Will, Multiattack |
Chimera
A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera's dragon head might be black, blue, green, red, or white. Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures. CombatThe chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert. Breath Weapon (Su): A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based. To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below.
Skills: A chimera's three heads give it a +2 racial bonus on Spot and Listen checks. *In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks. Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349-699 pounds, and a heavy load, 700-1,050 pounds. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +12 melee (2d6+4), or Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2)
feats: ALERTNESS, HOVER, IRON WILL, MULTIATTACK, ,