Dretch

MapTool Token

NameDretch
Sorted NameDretch
FamilyDemon
Size and TypeSmall Outsider (Chaotic, Extraplanar, Evil)
Hit Dice Count2
Hit Dice2d8+4 (13 hp)
Random Hit Points2d8+4 - 4
Initiative+0
Speed20 ft. (4 squares)
Armor Class16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple+2/-1
Attack

Claw +4 melee (1d6+1)

Full Attack

2 claws +4 melee (1d6+1) and bite +2 melee (1d4)

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, summon demon
Special Qualities

Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.

SavesFort +5, Ref +3, Will +3
AbilitiesStr 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11
Skills

Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks)

Feats

Multiattack

EnvironmentA chaotic evil-aligned plane
Challenge Rating2
Organization

Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)

TreasureNone
AlignmentAlways chaotic evil
Advancement3-6 HD (Small)
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dretch; CR 2; Small outsider (chaotic, extraplanar, evil); HD 2d8+4; hp 13; Init +0; Spd 20 ft. (4 squares); AC 16 (+1 size, +5 natural), touch 11, flat-footed 16; Base Atk +2; Grp -1; Atk +4 melee (1d6+1, claw); Full Atk +4 melee (1d6+1, 2 claws) and +2 melee (1d4, bite); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, summon demon; SQ Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.; AL CE; SV Fort +5, Ref +3, Will +3; Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11

Skills and Feats: Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks); Multiattack

Dretch

Dretch
Small Outsider (Chaotic, Extraplanar, Evil)
Hit Dice:
2d8+4 (13 hp)
Initiative:
+0
Speed:
20 ft. (4 squares)
Armor Class:
16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+2/-1
Attack:
Claw +4 melee (1d6+1)
Full Attack:
2 claws +4 melee (1d6+1) and bite +2 melee (1d4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities, summon demon
Special Qualities:
Damage reduction 5/cold iron or good, darkvision 60 ft., immunity to electricity and poison, acid resistance 10, cold resistance 10, fire resistance 10, telepathy 100 ft.
Saves:
Fort +5, Ref +3, Will +3
Abilities:
Str 12, Dex 10, Con 14, Int 5, Wis 11, Cha 11
Skills:
Hide +9, Listen +5, Move Silently +5, Spot +5, Search +2, Survival +0 (+2 following tracks)
Feats:
Multiattack
Environment:
A chaotic evil-aligned plane
Organization:
Solitary, pair, gang (3-5), crowd (6-15), or mob (10-40)
Challenge Rating:
2
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
3-6 HD (Small)
Level Adjustment:
+2

A dretch is about 4 feet tall and weighs about 60 pounds.

Dretches cannot speak but can communicate telepathically.

Combat

Dretches are slow, stupid, and not very effective combatants. In one-on-one combat, they rely on their damage reduction to keep them alive. In groups, they depend on sheer numbers to overcome foes and immediately summon other dretches to improve the odds in battle. They flee at the first sign of adversity unless more powerful demons are present to intimidate them into fighting. Dretches' fear of their greater kin is stronger then even their fear of death.

A dretch's natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities: 1/day-scare (DC 12), stinking cloud (DC 13). Caster level 2nd. The save DCs are Charisma-based.

Summon Demon (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +4 melee (1d6+1), or 2 claws +4 melee (1d6+1) and bite +2 melee (1d4)

feats: MULTIATTACK, ,