Devastation Spider

MapTool Token

NameDevastation Spider
Sorted NameDevastation Spider
FamilyDevastation Vermin
Size and TypeColossal Vermin
Hit Dice Count128
Hit Dice128d8+1,280 (1,856 hp)
Random Hit Points128d8+1280 - 1280
Initiative+14 (Dex)
Speed60 ft., climb 40 ft. (80 ft., climb 40 ft.)
Armor Class58 (-8 size, +14 Dex, +42 natural), touch 16, flat-footed 44
Base Attack/Grapple+96/+125
Attack

Bite +101 (18d10+19 plus poison) melee

Full Attack

Bite +101 (18d10+19 plus poison) melee

Space/Reach50 ft./40 ft.
Special AttacksPoison
Special Qualities

Darkvision 300 ft., spell resistance 50, damage reduction 10/-

SavesFort +76, Ref +56, Will +42
AbilitiesStr 37, Dex 39, Con 30, Int -, Wis 10, Cha 2
Skills

Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12)

EnvironmentAny land
Challenge Rating41
Organization

Solitary or cluster (2-5)

TreasureNone
AlignmentAlways neutral
AdvancementNone
VersionSRD
SourcesSystem Reference Document
Stat_Block

Devastation spider; CR 41; Colossal vermin; HD 128d8+1,280; hp 1,856; Init +14 (Dex); Spd 60 ft., climb 40 ft. (80 ft., climb 40 ft.); AC 58 (-8 size, +14 dex, +42 natural), touch 16, flat-footed 44; Base Atk +96; Grp +125; Atk +101 melee (18d10+19 plus poison, bite); Full Atk +101 melee (18d10+19 plus poison, bite); Space/Reach 50 ft./40 ft.; SA Poison; SQ Darkvision 300 ft., spell resistance 50, damage reduction 10/-; AL N; SV Fort +76, Ref +56, Will +42; Str 37, Dex 39, Con 30, Int -, Wis 10, Cha 2

Skills and Feats: Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12);

Devastation Spider

Poison (Ex): Bite, Fort save (DC 94); initial and secondary damage 2d12 temporary Con.

Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.

Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +101 (18d10+19 plus poison) melee, or Bite +101 (18d10+19 plus poison) melee

feats: