Bone Devil

MapTool Token

NameBone Devil
Sorted NameBone Devil
FamilyDevil
Size and TypeLarge Outsider (Evil, Extraplanar, Lawful)
Hit Dice Count10
Hit Dice10d8+50 (95 hp)
Random Hit Points10d8+50 - 50
Initiative+9
Speed40 ft. (8 squares)
Armor Class25 (-1 size, +5 Dex, +11 natural), touch 14, flat-footed 20
Base Attack/Grapple+10/+19
Attack

Bite +14 melee (1d8+5)

Full Attack

Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)

Space/Reach10 ft./10 ft.
Special AttacksSpell-like abilities, fear aura, poison, summon devil
Special Qualities

Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 21, telepathy 100 ft.

SavesFort +12, Ref +12, Will +11
AbilitiesStr 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14
Skills

Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)

Feats

Alertness, Improved Initiative, Iron Will, Multiattack

EnvironmentA lawful evil-aligned plane
Challenge Rating9
Organization

Solitary, team (2-4), or squad (6-10)

TreasureStandard
AlignmentAlways lawful evil
Advancement11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Bone devil; CR 9; Large outsider (evil, extraplanar, lawful); HD 10d8+50; hp 95; Init +9; Spd 40 ft. (8 squares); AC 25 (-1 size, +5 dex, +11 natural), touch 14, flat-footed 20; Base Atk +10; Grp +19; Atk +14 melee (1d8+5, bite); Full Atk +14 melee (1d8+5, bite) and +12 melee (1d4+2, 2 claws) and +12 melee (3d4+2 plus poison, sting); Space/Reach 10 ft./10 ft.; SA Spell-like abilities, fear aura, poison, summon devil; SQ Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 21, telepathy 100 ft.; AL LE; SV Fort +12, Ref +12, Will +11; Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14

Skills and Feats: Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks); Alertness, Improved Initiative, Iron Will, Multiattack

Bone Devil (Osyluth)

Bone Devil
Large Outsider (Evil, Extraplanar, Lawful)
Hit Dice:
10d8+50 (95 hp)
Initiative:
+9
Speed:
40 ft. (8 squares)
Armor Class:
25 (-1 size, +5 Dex, +11 natural), touch 14, flat-footed 20
Base Attack/Grapple:
+10/+19
Attack:
Bite +14 melee (1d8+5)
Full Attack:
Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Spell-like abilities, fear aura, poison, summon devil
Special Qualities:
Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, acid resistance 10, cold resistance 10, see in darkness, spell resistance 21, telepathy 100 ft.
Saves:
Fort +12, Ref +12, Will +11
Abilities:
Str 21, Dex 21, Con 21, Int 14, Wis 14, Cha 14
Skills:
Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks)
Feats:
Alertness, Improved Initiative, Iron Will, Multiattack
Environment:
A lawful evil-aligned plane
Organization:
Solitary, team (2-4), or squad (6-10)
Challenge Rating:
9
Treasure:
Standard
Alignment:
Always lawful evil
Advancement:
11-20 HD (Large); 21-30 HD (Huge)
Level Adjustment:
-

Bone devils stand about 9 feet tall and weigh about 500 pounds.

Combat

Bone devils hate all other creatures and attack ruthlessly. They freely use wall of ice to keep the enemy divided.

A bone devil's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 17 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil's aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 20, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC

is Constitution-based.

Spell-Like Abilities: At will-greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 15), wall of ice. Caster level 12th. The save DC is Charisma-based.

summon devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +14 melee (1d8+5), or Bite +14 melee (1d8+5) and 2 claws +12 melee (1d4+2) and sting +12 melee (3d4+2 plus poison)

feats: ALERTNESS, IMPROVED INITIATIVE, IRON WILL, MULTIATTACK, ,