Name | Hellcat |
---|---|
Sorted Name | Hellcat |
Family | Devil |
Size and Type | Large Outsider (Evil, Extraplanar, Lawful) |
Hit Dice Count | 8 |
Hit Dice | 8d8+24 (60 hp) |
Random Hit Points | 8d8+24 - 24 |
Initiative | +9 |
Speed | 40 ft. (8 squares) |
Armor Class | 21 (-1 size, +5 Dex, +7 natural), touch 14, flat-footed 16 |
Base Attack/Grapple | +8/+18 |
Attack | Claw +13 melee (1d8+6) |
Full Attack | 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab, pounce, rake 1d8+3 |
Special Qualities | Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft. |
Saves | Fort +9, Ref +11, Will +8 |
Abilities | Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 |
Skills | Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17 |
Feats | Dodge, Improved Initiative, Track |
Environment | A lawful evil-aligned plane |
Challenge Rating | 7 |
Organization | Solitary, pair, or pride (6-10) |
Treasure | None |
Alignment | Always lawful evil |
Advancement | 9-10 HD (Large); 11-24 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Hellcat; CR 7; Large outsider (evil, extraplanar, lawful); HD 8d8+24; hp 60; Init +9; Spd 40 ft. (8 squares); AC 21 (-1 size, +5 dex, +7 natural), touch 14, flat-footed 16; Base Atk +8; Grp +18; Atk +13 melee (1d8+6, claw); Full Atk +13 melee (1d8+6, 2 claws) and +8 melee (2d8+3, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 1d8+3; SQ Damage reduction 5/good, darkvision 60 ft., invisible in light, fire resistance 10, scent, spell resistance 19, telepathy 100 ft.; AL LE; SV Fort +9, Ref +11, Will +8; Str 23, Dex 21, Con 17, Int 10, Wis 14, Cha 10 Skills and Feats: Balance +16, Climb +17, Hide +13, Jump +21, Listen +17, Move Silently +20, Spot +13, Swim +17; Dodge, Improved Initiative, Track |
Hellcat (Bezekira)
While its appearance suggests it is incorporeal, a hellcats has a corporeal body and can be harmed by physical attacks. Hellcats use a natural telepathy to communicate with one another and those they encounter. A hellcat measures about 9 feet long and weighs about 900 pounds. CombatA hellcat can hold its own in combat thanks to sharp claws and wicked fangs. It prefers to leap upon opponents, just as a lion does. A hellcat's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Improved Grab (Ex): To use this ability, a hellcat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a hellcat charges, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +13 melee, damage 1d8+3. Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline. Skills: Hellcats have a +4 racial bonus on Listen and Move Silently checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +13 melee (1d8+6), or 2 claws +13 melee (1d8+6) and bite +8 melee (2d8+3)
feats: DODGE, IMPROVED INITIATIVE, TRACK, ,