Name | Tyrannosaurus |
---|---|
Sorted Name | Tyrannosaurus |
Family | Dinosaur |
Size and Type | Huge Animal |
Hit Dice Count | 18 |
Hit Dice | 18d8+99 (180 hp) |
Random Hit Points | 18d8+99 - 90 |
Initiative | +1 |
Speed | 40 ft. (8 squares) |
Armor Class | 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13 |
Base Attack/Grapple | +13/+30 |
Attack | Bite +20 melee (3d6+13) |
Full Attack | Bite +20 melee (3d6+13) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Improved grab, swallow whole |
Special Qualities | Low-light vision, scent |
Saves | Fort +16, Ref +12, Will +8 |
Abilities | Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10 |
Skills | Hide -2, Listen +14, Spot +14 |
Feats | Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track |
Environment | Warm plains |
Challenge Rating | 8 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always neutral |
Advancement | 19-36 HD (Huge); 37-54 HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Tyrannosaurus; CR 8; Huge animal; HD 18d8+99; hp 180; Init +1; Spd 40 ft. (8 squares); AC 14 (-2 size, +1 dex, +5 natural), touch 9, flat-footed 13; Base Atk +13; Grp +30; Atk +20 melee (3d6+13, bite); Full Atk +20 melee (3d6+13, bite); Space/Reach 15 ft./10 ft.; SA Improved grab, swallow whole; SQ Low-light vision, scent; AL N; SV Fort +16, Ref +12, Will +8; Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10 Skills and Feats: Hide -2, Listen +14, Spot +14; Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track |
Tyrannosaurus
Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail. CombatA tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple-charge in and bite. Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge tyrannosaurus's gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents. Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +20 melee (3d6+13), or Bite +20 melee (3d6+13)
feats: ALERTNESS, IMPROVED NATURAL ATTACK (BITE), RUN, TOUGHNESS (3), TRACK, ,