Tyrannosaurus

MapTool Token

NameTyrannosaurus
Sorted NameTyrannosaurus
FamilyDinosaur
Size and TypeHuge Animal
Hit Dice Count18
Hit Dice18d8+99 (180 hp)
Random Hit Points18d8+99 - 90
Initiative+1
Speed40 ft. (8 squares)
Armor Class14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple+13/+30
Attack

Bite +20 melee (3d6+13)

Full Attack

Bite +20 melee (3d6+13)

Space/Reach15 ft./10 ft.
Special AttacksImproved grab, swallow whole
Special Qualities

Low-light vision, scent

SavesFort +16, Ref +12, Will +8
AbilitiesStr 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10
Skills

Hide -2, Listen +14, Spot +14

Feats

Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track

EnvironmentWarm plains
Challenge Rating8
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement19-36 HD (Huge); 37-54 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tyrannosaurus; CR 8; Huge animal; HD 18d8+99; hp 180; Init +1; Spd 40 ft. (8 squares); AC 14 (-2 size, +1 dex, +5 natural), touch 9, flat-footed 13; Base Atk +13; Grp +30; Atk +20 melee (3d6+13, bite); Full Atk +20 melee (3d6+13, bite); Space/Reach 15 ft./10 ft.; SA Improved grab, swallow whole; SQ Low-light vision, scent; AL N; SV Fort +16, Ref +12, Will +8; Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10

Skills and Feats: Hide -2, Listen +14, Spot +14; Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track

Tyrannosaurus

Tyrannosaurus
Huge Animal
Hit Dice:
18d8+99 (180 hp)
Initiative:
+1
Speed:
40 ft. (8 squares)
Armor Class:
14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple:
+13/+30
Attack:
Bite +20 melee (3d6+13)
Full Attack:
Bite +20 melee (3d6+13)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Improved grab, swallow whole
Special Qualities:
Low-light vision, scent
Saves:
Fort +16, Ref +12, Will +8
Abilities:
Str 28, Dex 12, Con 21, Int 2, Wis 15, Cha 10
Skills:
Hide -2, Listen +14, Spot +14
Feats:
Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track
Environment:
Warm plains
Organization:
Solitary or pair
Challenge Rating:
8
Treasure:
None
Alignment:
Always neutral
Advancement:
19-36 HD (Huge); 37-54 HD (Gargantuan)
Level Adjustment:
-

Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.

Combat

A tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple-charge in and bite.

Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.

A Huge tyrannosaurus's gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.

Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +20 melee (3d6+13), or Bite +20 melee (3d6+13)

feats: ALERTNESS, IMPROVED NATURAL ATTACK (BITE), RUN, TOUGHNESS (3), TRACK, ,