Dire Ape

MapTool Token

NameDire Ape
Sorted NameApe, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count5
Hit Dice5d8+13 (35 hp)
Random Hit Points5d8+13 - 10
Initiative+2
Speed30 ft. (6 squares), climb 15 ft.
Armor Class15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple+3/+13
Attack

Claw +8 melee (1d6+6)

Full Attack

2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

Space/Reach10 ft./10 ft.
Special AttacksRend 2d6+9
Special Qualities

Low-light vision, scent

SavesFort +6, Ref +6, Will +5
AbilitiesStr 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Skills

Climb +14, Listen +5, Move Silently +4, Spot +6

Feats

Alertness, Toughness

EnvironmentWarm forests
Challenge Rating3
Organization

Solitary or company (5-8)

TreasureNone
AlignmentAlways neutral
Advancement6-15 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire ape; CR 3; Large animal; HD 5d8+13; hp 35; Init +2; Spd 30 ft. (6 squares), climb 15 ft.; AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +3; Grp +13; Atk +8 melee (1d6+6, claw); Full Atk +8 melee (1d6+6, 2 claws) and +3 melee (1d8+3, bite); Space/Reach 10 ft./10 ft.; SA Rend 2d6+9; SQ Low-light vision, scent; AL N; SV Fort +6, Ref +6, Will +5; Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7

Skills and Feats: Climb +14, Listen +5, Move Silently +4, Spot +6; Alertness, Toughness

Dire Ape

Dire Ape
Large Animal
Hit Dice:
5d8+13 (35 hp)
Initiative:
+2
Speed:
30 ft. (6 squares), climb 15 ft.
Armor Class:
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+3/+13
Attack:
Claw +8 melee (1d6+6)
Full Attack:
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rend 2d6+9
Special Qualities:
Low-light vision, scent
Saves:
Fort +6, Ref +6, Will +5
Abilities:
Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Skills:
Climb +14, Listen +5, Move Silently +4, Spot +6
Feats:
Alertness, Toughness
Environment:
Warm forests
Organization:
Solitary or company (5-8)
Challenge Rating:
3
Treasure:
None
Alignment:
Always neutral
Advancement:
6-15 HD (Large)
Level Adjustment:
-

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent's armor foils a dire ape's attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.

Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +8 melee (1d6+6), or 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)

feats: ALERTNESS, TOUGHNESS, ,