Dire Badger

MapTool Token

NameDire Badger
Sorted NameBadger, Dire
FamilyDire Animal
Size and TypeMedium Animal
Hit Dice Count3
Hit Dice3d8+15 (28 hp)
Random Hit Points3d8+15 - 12
Initiative+3
Speed30 ft. (6 squares), burrow 10 ft.
Armor Class16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple+2/+4
Attack

Claw +4 melee (1d4+2)

Full Attack

2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

Space/Reach5 ft./5 ft.
Special AttacksRage
Special Qualities

Low-light vision, scent

SavesFort +7, Ref +6, Will +4
AbilitiesStr 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills

Listen +6, Spot +6

Feats

Alertness, Toughness

Bonus Feats

Track

EnvironmentTemperate forests
Challenge Rating2
Organization

Solitary or cete (2-5)

TreasureNone
AlignmentAlways neutral
Advancement4-9 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire badger; CR 2; Medium animal; HD 3d8+15; hp 28; Init +3; Spd 30 ft. (6 squares), burrow 10 ft.; AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +2; Grp +4; Atk +4 melee (1d4+2, claw); Full Atk +4 melee (1d4+2, 2 claws) and -1 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA Rage; SQ Low-light vision, scent; AL N; SV Fort +7, Ref +6, Will +4; Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10

Skills and Feats: Listen +6, Spot +6; Alertness, Toughness, Track

Dire Badger

Dire Badger
Medium Animal
Hit Dice:
3d8+15 (28 hp)
Initiative:
+3
Speed:
30 ft. (6 squares), burrow 10 ft.
Armor Class:
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+2/+4
Attack:
Claw +4 melee (1d4+2)
Full Attack:
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Rage
Special Qualities:
Low-light vision, scent
Saves:
Fort +7, Ref +6, Will +4
Abilities:
Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills:
Listen +6, Spot +6
Feats:
Alertness, Toughness, Track B
Environment:
Temperate forests
Organization:
Solitary or cete (2-5)
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
4-9 HD (Large)
Level Adjustment:
-

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it's moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

Combat

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +4 melee (1d4+2), or 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)

feats: ALERTNESS, TOUGHNESS, TRACK,