Name | Dire Tiger |
---|---|
Sorted Name | Tiger, Dire |
Family | Dire Animal |
Size and Type | Large Animal |
Hit Dice Count | 16 |
Hit Dice | 16d8+48 (120 hp) |
Random Hit Points | 16d8+48 - 48 |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple | +12/+24 |
Attack | Claw +20 melee (2d4+8) |
Full Attack | 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab, pounce, rake 2d4+4 |
Special Qualities | Low-light vision, scent |
Saves | Fort +13, Ref +12, Will +11 |
Abilities | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills | Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 |
Feats | Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) |
Environment | Warm forests |
Challenge Rating | 8 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always neutral |
Advancement | 17-32 HD (Large); 33-48 (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire tiger; CR 8; Large animal; HD 16d8+48; hp 120; Init +2; Spd 40 ft. (8 squares); AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +12; Grp +24; Atk +20 melee (2d4+8, claw); Full Atk +20 melee (2d4+8, 2 claws) and +14 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 2d4+4; SQ Low-light vision, scent; AL N; SV Fort +13, Ref +12, Will +11; Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills and Feats: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Run, Stealthy, Weapon Focus (claw) |
Dire Tiger
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard. Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds. CombatA dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws. Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +18 melee, damage 2d4+4. Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +20 melee (2d4+8), or 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
feats: ALERTNESS, IMPROVED NATURAL ATTACK (CLAW), IMPROVED NATURAL ATTACK (BITE), RUN, STEALTHY, WEAPON FOCUS (CLAW), ,