Dire Tiger

MapTool Token

NameDire Tiger
Sorted NameTiger, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count16
Hit Dice16d8+48 (120 hp)
Random Hit Points16d8+48 - 48
Initiative+2
Speed40 ft. (8 squares)
Armor Class17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple+12/+24
Attack

Claw +20 melee (2d4+8)

Full Attack

2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, pounce, rake 2d4+4
Special Qualities

Low-light vision, scent

SavesFort +13, Ref +12, Will +11
AbilitiesStr 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills

Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10

Feats

Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)

EnvironmentWarm forests
Challenge Rating8
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement17-32 HD (Large); 33-48 (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire tiger; CR 8; Large animal; HD 16d8+48; hp 120; Init +2; Spd 40 ft. (8 squares); AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +12; Grp +24; Atk +20 melee (2d4+8, claw); Full Atk +20 melee (2d4+8, 2 claws) and +14 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, pounce, rake 2d4+4; SQ Low-light vision, scent; AL N; SV Fort +13, Ref +12, Will +11; Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills and Feats: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10; Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw), Run, Stealthy, Weapon Focus (claw)

Dire Tiger

Dire Tiger
Large Animal
Hit Dice:
16d8+48 (120 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple:
+12/+24
Attack:
Claw +20 melee (2d4+8)
Full Attack:
2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab, pounce, rake 2d4+4
Special Qualities:
Low-light vision, scent
Saves:
Fort +13, Ref +12, Will +11
Abilities:
Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:
Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10
Feats:
Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)
Environment:
Warm forests
Organization:
Solitary or pair
Challenge Rating:
8
Treasure:
None
Alignment:
Always neutral
Advancement:
17-32 HD (Large); 33-48 (Huge)
Level Adjustment:
-

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Combat

A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.

Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.

Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +20 melee (2d4+8), or 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)

feats: ALERTNESS, IMPROVED NATURAL ATTACK (CLAW), IMPROVED NATURAL ATTACK (BITE), RUN, STEALTHY, WEAPON FOCUS (CLAW), ,