Dire Weasel

MapTool Token

NameDire Weasel
Sorted NameWeasel, Dire
FamilyDire Animal
Size and TypeMedium Animal
Hit Dice Count3
Hit Dice3d8 (13 hp)
Random Hit Points3d8 - 0
Initiative+4
Speed40 ft. (8 squares)
Armor Class16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple+2/+4
Attack

Bite +6 melee (1d6+3)

Full Attack

Bite +6 melee (1d6+3)

Space/Reach5 ft./5 ft.
Special AttacksAttach, blood drain
Special Qualities

Low-light vision, scent

SavesFort +3, Ref +7, Will +4
AbilitiesStr 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Skills

Hide +8, Listen +3, Move Silently +8, Spot +5

Feats

Alertness, Stealthy

Bonus Feats

Weapon Finesse

EnvironmentTemperate hills
Challenge Rating2
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire weasel; CR 2; Medium animal; HD 3d8; hp 13; Init +4; Spd 40 ft. (8 squares); AC 16 (+4 dex, +2 natural), touch 14, flat-footed 12; Base Atk +2; Grp +4; Atk +6 melee (1d6+3, bite); Full Atk +6 melee (1d6+3, bite); Space/Reach 5 ft./5 ft.; SA Attach, blood drain; SQ Low-light vision, scent; AL N; SV Fort +3, Ref +7, Will +4; Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11

Skills and Feats: Hide +8, Listen +3, Move Silently +8, Spot +5; Alertness, Stealthy, Weapon Finesse

Dire Weasel

Dire Weasel
Medium Animal
Hit Dice:
3d8 (13 hp)
Initiative:
+4
Speed:
40 ft. (8 squares)
Armor Class:
16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple:
+2/+4
Attack:
Bite +6 melee (1d6+3)
Full Attack:
Bite +6 melee (1d6+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Attach, blood drain
Special Qualities:
Low-light vision, scent
Saves:
Fort +3, Ref +7, Will +4
Abilities:
Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Skills:
Hide +8, Listen +3, Move Silently +8, Spot +5
Feats:
Alertness, Stealthy, Weapon Finesse B
Environment:
Temperate hills
Organization:
Solitary or pair
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment:
-

Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.

Combat

Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.

Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent's body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 melee (1d6+3), or Bite +6 melee (1d6+3)

feats: ALERTNESS, STEALTHY, WEAPON FINESSE,