Name | Dire Wolf |
---|---|
Sorted Name | Wolf, Dire |
Family | Dire Animal |
Size and Type | Large Animal |
Hit Dice Count | 6 |
Hit Dice | 6d8+18 (45 hp) |
Random Hit Points | 6d8+18 - 18 |
Initiative | +2 |
Speed | 50 ft. (10 squares) |
Armor Class | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +4/+15 |
Attack | Bite +11 melee (1d8+10) |
Full Attack | Bite +11 melee (1d8+10) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Trip |
Special Qualities | Low-light vision, scent |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills | Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* |
Feats | Alertness, Run, Weapon Focus (bite) |
Bonus Feats | Track |
Environment | Temperate forests |
Challenge Rating | 3 |
Organization | Solitary or pack (5-8) |
Treasure | None |
Alignment | Always neutral |
Advancement | 7-18 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Dire wolf; CR 3; Large animal; HD 6d8+18; hp 45; Init +2; Spd 50 ft. (10 squares); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +15; Atk +11 melee (1d8+10, bite); Full Atk +11 melee (1d8+10, bite); Space/Reach 10 ft./5 ft.; SA Trip; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +6; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 Skills and Feats: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*; Alertness, Run, Track, Weapon Focus (bite) |
Dire Wolf
Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds. CombatDire wolves prefer to attack in packs, surrounding and flanking a foe when they can. Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf. Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks. *It also has a +4 racial bonus on Survival checks when tracking by scent. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +11 melee (1d8+10), or Bite +11 melee (1d8+10)
feats: ALERTNESS, RUN, WEAPON FOCUS (BITE), TRACK,