Wyrmling Brass Dragon

MapTool Token

NameWyrmling Brass Dragon
Sorted NameBrass Dragon, Wyrmling
FamilyDragon, True
Size and TypeTiny Dragon (Fire)
Hit Dice Count4
Hit Dice4d12+4 (30 hp)
Random Hit Points4d12+4 - 4
Initiative+0
Speed60 ft., burrow 30 ft., fly 150 ft. (average)
Armor Class15 (+2 size, +3 natural), touch 12, flat-footed 15
Base Attack/Grapple+4/-4
Attack

Bite +6 (1d4) melee

Full Attack

Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee

Space/Reach2-1/2 ft./0 ft. (5 ft. with bite)
Special AttacksBreath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13)
Special Qualities

Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold

SavesFort +5, Ref +4, Will +4
AbilitiesStr 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills

Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2

Feats

Alertness, Hover

EnvironmentWarm deserts
Challenge Rating3
Organization

Solitary or clutch (2-5)

TreasureTriple standard
AlignmentAlways chaotic good
Advancement5-6 HD (Tiny)
Level Adjustment+2
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wyrmling brass dragon; CR 3; Tiny dragon (fire); HD 4d12+4; hp 30; Init +0; Spd 60 ft., burrow 30 ft., fly 150 ft. (average); AC 15 (+2 size, +3 natural), touch 12, flat-footed 15; Base Atk +4; Grp -4; Atk +6 melee (1d4, bite); Full Atk +6 melee (1d4, bite) and +6 melee (1d3, 2 claws); Space/Reach 2-1/2 ft./0 ft. (5 ft. with bite); SA Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13); SQ Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold; AL CG; SV Fort +5, Ref +4, Will +4; Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10

Skills and Feats: Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2; Alertness, Hover

Brass Dragon

Brass Dragon, Wyrmling
Tiny Dragon (Fire)
Hit Dice:
4d12+4 (30 hp)
Initiative:
+0
Speed:
60 ft., burrow 30 ft., fly 150 ft. (average)
Armor Class:
15 (+2 size, +3 natural), touch 12, flat-footed 15
Base Attack/Grapple:
+4/-4
Attack:
Bite +6 (1d4) melee
Full Attack:
Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee
Space/Reach:
2-1/2 ft./0 ft. (5 ft. with bite)
Special Attacks:
Breath weapon (15 ft. cone of sleep or 30 ft. line of fire 1d6, DC 13)
Special Qualities:
Blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, vulnerability to cold
Saves:
Fort +5, Ref +4, Will +4
Abilities:
Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10
Skills:
Bluff +2, Concentration +3, Diplomacy +2, Escape Artist +2, Gather Information +2, Intimidate +2, Knowledge (any 1) +4, Listen +9, Search +7, Sense Motive +2, Spot +9, Survival +1, Use Magic Device +2
Feats:
Alertness, Hover
Environment:
Warm deserts
Organization:
Solitary or clutch (2-5)
Challenge Rating:
3
Treasure:
Triple standard
Alignment:
Always chaotic good
Advancement:
5-6 HD (Tiny)
Level Adjustment:
+2

Dragon (Fire)

Environment: Warm deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 5-6 HD; very young 8-9 HD; young 11-12 HD; juvenile 14-15 HD; young adult 17-18 HD; adult 20-21 HD; mature adult 23-24 HD; old 26-27 HD; very old 29-30 HD; ancient 32-33 HD; wyrm 35-36 HD; great wyrm 38+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others -

Brass Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
T
4d12+4 (30)
11
10
13
10
11
10
+4/-4
+6
+5
+4
+4
1d6 (13)
-
Very young
S
7d12+7 (52)
13
10
13
10
11
10
+7/+4
+9
+6
+5
+5
2d6 (14)
-
Young
M
10d12+20 (85)
15
10
15
12
13
12
+10/+12
+12
+9
+7
+8
3d6 (17)
-
Juvenile
M
13d12+26 (110)
17
10
15
12
13
12
+13/+16
+16
+10
+8
+9
4d6 (18)
-
Young adult
L
16d12+48 (152)
19
10
17
14
15
14
+16/+24
+19
+13
+10
+12
5d6 (21)
20
Adult
L
19d12+76 (199)
23
10
19
14
15
14
+19/+29
+24
+15
+11
+13
6d6 (23)
21
Mature adult
H
22d12+110 (253)
27
10
21
16
17
16
+22/+38
+28
+18
+13
+16
7d6 (26)
24
Old
H
25d12+125 (287)
29
10
21
16
17
16
+25/+42
+32
+19
+14
+17
8d6 (27)
25
Very old
H
28d12+168 (350)
31
10
23
18
19
18
+28/+46
+36
+22
+16
+20
9d6 (30)
28
Ancient
H
31d12+186 (387)
33
10
23
18
19
18
+31/+50
+40
+23
+17
+21
10d6 (31)
29
Wyrm
G
34d12+238 (459)
35
10
25
20
21
20
+34/+58
+42
+26
+19
+24
11d6 (34)
32
Great wyrm
G
37d12+296 (536)
37
10
27
20
21
20
+37/+62
+46
+28
+20
+25
12d6 (36)
33

Brass Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
15 (+2 size, +3 natural), touch 12, flat-footed 15
Immunity to fire, speak with animals, vulnerability to cold
-
-
Very young
60 ft., burrow 30 ft., fly 150 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
-
-
Young
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
1st
-
Juvenile
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
Endure elements
3rd
-
Young adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Damage reduction 5/magic
5th
18
Adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Suggestion
7th
20
Mature adult
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Damage reduction 10/magic
9th
22
Old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Control winds
11th
24
Very old
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35 DR
15/magic
13th
25
Ancient
60 ft., burrow 30 ft., fly 200 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Control weather
15th
27
Wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Damage reduction 20/magic
17th
28
Great wyrm
60 ft., burrow 30 ft., fly 250 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Summon djinni
19th
30
*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon's scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Combat

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon's thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities: At will-speak with animals; 3/day-endure elements (juvenile or older; radius 10 ft. x ?dragon's age category); 1/day-suggestion (adult or older), control winds (old or older), control weather (ancient or older).

Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.

Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 (1d4) melee, or Bite +6 (1d4) melee, 2 Claws +6 (1d3) melee

feats: ALERTNESS, HOVER, ,