Name | Great wyrm Force Dragon |
---|---|
Sorted Name | Force Dragon, Great wyrm |
Family | Dragon, Epic |
Size and Type | Colossal+ Dragon (Force) |
Hit Dice Count | 75 |
Hit Dice | 75d12+1,875 (2,362 hp) |
Random Hit Points | 75d12+1875 - 1875 |
Initiative | +4 |
Speed | 60 ft., fly 350 ft. (clumsy) |
Armor Class | 102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102 |
Base Attack/Grapple | +75/+123 |
Attack | Bite +100 (8d6+32/19-20) melee |
Full Attack | Bite +100 (8d6+32/19-20) melee, 2 Claws +100 (4d8+16/19-20) melee, 2 Wings +99 (4d6+16/19-20) melee, Tail Slap +100 (4d8+48) melee |
Space/Reach | 30 ft./20 ft. (30 ft. with bite) |
Special Attacks | Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72) |
Special Qualities | Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force |
Saves | Fort +64, Ref +39, Will +65 |
Abilities | Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62 |
Skills | Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining) |
Feats | Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover |
Environment | Any land and underground |
Challenge Rating | 59 |
Organization | Solitary, pair, or family (1-2 and 2-5 offspring) |
Treasure | Double standard |
Alignment | Usually neutral |
Advancement | 76+ HD (Colossal+) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Great wyrm force dragon; CR 59; Colossal+ dragon (force); HD 75d12+1,875; hp 2,362; Init +4; Spd 60 ft., fly 350 ft. (clumsy); AC 102 (-8 size, +26 deflection, +74 natural), touch 28, flat-footed 102; Base Atk +75; Grp +123; Atk +100 melee (8d6+32/19-20, bite); Full Atk +100 melee (8d6+32/19-20, bite) and +100 melee (4d8+16/19-20, 2 claws) and +99 melee (4d6+16/19-20, 2 wings) and +100 melee (4d8+48, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (80 ft. cone of force 60d12, DC 72), crush 8d6+48 (DC 72), frightful presence (DC 73), tail sweep 4d6+48 (DC 72); SQ Blindsense 60 ft., blur, damage reduction 25/epic, darkvision 120 ft., displacement, forcecage, immunity to sleep and paralysis, invisibility, keen senses, maze, resilient sphere, spell resistance 57, spells (caster level 36th), telekinetic sphere, wall of force; AL N; SV Fort +64, Ref +39, Will +65; Str 75, Dex 10, Con 61, Int 62, Wis 63, Cha 62 Skills and Feats: Appraise +65, Bluff +65, Concentration +103, Craft (alchemy) +65, Diplomacy +104, Disable Device +65, Escape Artist +78, Gather Information +65, Heal +65, Hide +23, Intimidate +104, Jump +71, Knowledge (all) +104, Listen +106, Move Silently +39, Open Lock +39, Search +104, Sense Motive +104, Spellcraft +65, Spot +106, Survival +65, Tumble +39, Use Magic Device +104 (78 skill points remaining); Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Spell Capacity (x3), Improved Sunder, Maximize Spell, Power Attack, Snatch, Spell Knowledge (x3), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover |
Force Dragon
Dragon (Force) Environment: Any land and underground Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59 Treasure: Double standard Alignment: Usually neutral Advancement: Wyrmling 21-24 HD (Huge); very young 26-29 HD (Huge); young 31-34 HD (Gargantuan); juvenile 36-39 HD (Gargantuan); young adult 41-44 HD (Gargantuan); adult 46-49 HD (Gargantuan); mature adult 51-54 HD (Colossal); old 56-59 HD (Colossal); very old 61-64 HD (Colossal); ancient 66-69 HD (Colossal); wyrm 71-74 HD (Colossal+); great wyrm 76+ HD (Colossal+) Force Dragons by Age
Force Dragon Abilities by Age
A force dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction. CombatBreath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect. Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage's sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force. Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus. Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon's exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance). Displacement (Su): An old force dragon's deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability. Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon's displacement ability. Spell-Like Abilities: 3/day-forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based. Sample Force Dragon, AdultGargantuan Dragon (Force) Hit Dice: 45d12+585 (877 hp) Initiative: +0 Speed: 60 ft., fly 300 ft. (clumsy) AC: 64 (-4 size, +14 deflection, +44 natural) Base Attack/Grapple: +45/+77 Attack: Bite +61 (4d6+20/19-20) melee Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee Space/Reach: 20 ft./15 ft. Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities Special Qualities: Immunities, damage reduction 15/epic, spell resistance 39, blindsense 60 ft., keen senses, deflecting force, blur (20% miss chance) Saves: Fort +37, Ref +24, Will +38 Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38 Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74 Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover Environment: Any land and underground Organization: Solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: 31 Treasure: Double standard Alignment: Usually neutral Advancement: 46-49 HD (Gargantuan) A force dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction. Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based. Spell-Like Abilities: 3/day-resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level. Immunities (Ex): Immune to sleep and paralysis, immune to force effects. Sorcerer Spells Known (6/10/10/9/9/9/9/8/7/5; base DC 24 + spell level): 0-arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st-disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd- bull's strength, cat's grace, darkness, locate object, mirror image; 3rd-clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th-charm monster, greater invisibility, scrying, stoneskin; 5th-contact other plane, dream, hold monster, teleport; 6th-analyze dweomer, greater dispel magic, true seeing; 7th-forcecage, spell turning, summon monster VII; 8th-polymorph any object, protection from spells; 9th- time stop. Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +100 (8d6+32/19-20) melee, or Bite +100 (8d6+32/19-20) melee, 2 Claws +100 (4d8+16/19-20) melee, 2 Wings +99 (4d6+16/19-20) melee, Tail Slap +100 (4d8+48) melee
feats: ALERTNESS, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, EMPOWER SPELL, FLYBY ATTACK, GREAT CLEAVE, HOVER, IMPROVED CRITICAL (BITE), IMPROVED CRITICAL (CLAWS), IMPROVED CRITICAL (WINGS), IMPROVED INITIATIVE, IMPROVED SPELL CAPACITY (X3), IMPROVED SUNDER, MAXIMIZE SPELL, POWER ATTACK, SNATCH, SPELL KNOWLEDGE (X3), WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WEAPON FOCUS (TAIL SLAP), WINGOVER, ,