Dryad

MapTool Token

NameDryad
Sorted NameDryad
FamilyDryad
Size and TypeMedium Fey
Hit Dice Count4
Hit Dice4d6 (14 hp)
Random Hit Points4d6 - 0
Initiative+4
Speed30 ft. (6 squares)
Armor Class17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple+2/+2
Attack

Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3)

Full Attack

Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3)

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities
Special Qualities

Damage reduction 5/cold iron, tree dependent, wild empathy

SavesFort +3, Ref +8, Will +6
AbilitiesStr 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills

Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Spot +9, Survival +9, Use Rope +4 (+6 with bindings)

Feats

Great Fortitude, Weapon Finesse

EnvironmentTemperate forests
Challenge Rating3
Organization

Solitary or grove (4-7)

TreasureStandard
AlignmentUsually chaotic good
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dryad; CR 3; Medium fey; HD 4d6; hp 14; Init +4; Spd 30 ft. (6 squares); AC 17 (+4 dex, +3 natural), touch 14, flat-footed 13; Base Atk +2; Grp +2; Atk +6 melee (1d4/19-20, dagger) or +7 ranged (1d8/x3, masterwork longbow); Full Atk +6 melee (1d4/19-20, dagger) or +7 ranged (1d8/x3, masterwork longbow); Space/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Damage reduction 5/cold iron, tree dependent, wild empathy; AL CG; SV Fort +3, Ref +8, Will +6; Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18

Skills and Feats: Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Spot +9, Survival +9, Use Rope +4 (+6 with bindings); Great Fortitude, Weapon Finesse

Dryad

Dryad
Medium Fey
Hit Dice:
4d6 (14 hp)
Initiative:
+4
Speed:
30 ft. (6 squares)
Armor Class:
17 (+4 Dex, +3 natural), touch 14, flat-footed 13
Base Attack/Grapple:
+2/+2
Attack:
Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3)
Full Attack:
Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities
Special Qualities:
Damage reduction 5/cold iron, tree dependent, wild empathy
Saves:
Fort +3, Ref +8, Will +6
Abilities:
Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills:
Escape Artist +11, Handle Animal +11, Hide +11, Knowledge (nature) +11, Listen +9, Move Silently +11, Ride +6, Spot +9, Survival +9, Use Rope +4 (+6 with bindings)
Feats:
Great Fortitude, Weapon Finesse
Environment:
Temperate forests
Organization:
Solitary or grove (4-7)
Challenge Rating:
3
Treasure:
Standard
Alignment:
Usually chaotic good
Advancement:
By character class
Level Adjustment:
-

A dryad's delicate features are much like a female elf's, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons.

Although they are generally solitary, up to seven dryads have been encountered in one place on rare occasions.

Dryads speak Common, Elven, and Sylvan.

Combat

Shy, intelligent, and resolute, dryads are as elusive as they are alluring-they avoid physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a dryad uses charm person or suggestion, attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her tree, however, provokes the dryad into a frenzied defense.

Spell-Like Abilities: At will-entangle (DC 13), speak with plants, tree shape; 3/day- charm person (DC 13), deep slumber (DC 15), tree stride; 1/day-suggestion (DC 15). Caster level 6th. The save DCs are Wisdom-based.

Tree Dependent (Su): Each dryad is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad's oak does not radiate magic.

Wild Empathy (Ex): This power works like the druid's wild empathy class feature, except that the dryad has a +6 racial bonus on the check.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3), or Dagger +6 melee (1d4/19-20) or masterwork longbow +7 ranged (1d8/x3)

feats: GREAT FORTITUDE, WEAPON FINESSE, ,