Name | 1st-Level Warrior Duergar |
---|---|
Sorted Name | Duergar, 1st-Level Warrior |
Family | Dwarf |
Size and Type | Medium Humanoid (Dwarf) |
Hit Dice Count | 1 |
Hit Dice | 1d8+5 (9 hp) |
Random Hit Points | 1d8+5 - 2 |
Initiative | +0 |
Speed | 20 ft. in chainmail (4 squares); base speed 20 ft. |
Armor Class | 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17 |
Base Attack/Grapple | +1/+2 |
Attack | Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) |
Full Attack | Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Duergar traits, spell-like abilities |
Special Qualities | Darkvision 60 ft., duergar traits |
Saves | Fort +4*, Ref +0*, Will -1* |
Abilities | Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 |
Skills | Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently -4, Spot +2 |
Feats | Toughness |
Environment | Underground |
Challenge Rating | 1 |
Organization | Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains) |
Treasure | Standard coins, double goods, standard items |
Alignment | Often lawful evil |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | 1st-level warrior duergar; CR 1; Medium humanoid (dwarf); HD 1d8+5; hp 9; Init +0; Spd 20 ft. in chainmail (4 squares); base speed 20 ft.; AC 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17; Base Atk +1; Grp +2; Atk +2 melee (1d8+1/x3, warhammer) or +1 ranged (1d8/19-20, light crossbow); Full Atk +2 melee (1d8+1/x3, warhammer) or +1 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Duergar traits, spell-like abilities; SQ Darkvision 60 ft., duergar traits; AL LE; SV Fort +4*, Ref +0*, Will -1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 Skills and Feats: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently -4, Spot +2; Toughness |
Dwarf
Dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Dwarves average 4 feet tall and weigh as much as adult humans. Dwarves speak Dwarven. Most who travel outside dwarven lands (as traders, mercenaries, or adventurers) know the Common tongue, while warriors in the dwarven cities usually learn Goblin to better interrogate and spy on those evil denizens of the deep caves. Most dwarves encountered outside their home are warriors. CombatDwarves are experts in combat, effectively using their environment and executing well-planned group attacks. They rarely use magic in fights, since they have few wizards or sorcerers (but dwarven clerics throw themselves into battle as heartily as their fellow warriors). If they have time to prepare, they may build deadfalls or other traps involving stone. In addition to the dwarven waraxe and thrown hammer, dwarves also use warhammers, picks, shortbows, heavy crossbows, and maces. Dwarf Traits (Ex): Dwarves possess the following racial traits.
-A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load.
The dwarf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. SubracesThe information above is for hill dwarves, the most common variety. There are three other major dwarven subraces, which differ from hill dwarves as follows. Deep DwarfThese dwarves live far underground and tend to be more standoffish with non-dwarves. Deep dwarves are the same height as other dwarves, but leaner. Their skin sometimes has a reddish tinge, and their large eyes lack the brightness of those of their kindred, being a washed-out blue. Their hair color ranges from bright red to straw blond. They have little contact with surface dwellers, relying on hill dwarves or mountain dwarves to trade goods for them. Deep dwarves speak Dwarven and Goblin, and occasionally Draconic or Undercommon. Deep Dwarf Traits (Ex): These traits are in addition to the hill dwarf traits, except where noted.
DuergarSometimes called gray dwarves, these evil beings dwell in the underground. Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time. Duergar speak Dwarven and Undercommon. Duergar Traits (Ex): These traits are in addition to the hill dwarf traits, except where noted.
Bonus Languages: Draconic, Giant, Goblin, Orc, Terran. This trait replaces the hill dwarf's automatic and bonus languages.
The duergar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Challenge Rating: Duergar with levels in NPC classes have a CR equal to their character level. Duergar with levels in PC classes have a CR equal to their character level +1. Mountain DwarfMountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. They average about 4-1/2 feet tall and have lighter skin and hair than hill dwarves, but the same general appearance. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20), or Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19-20)
feats: TOUGHNESS, ,