Violet Fungus

MapTool Token

NameViolet Fungus
Sorted NameViolet Fungus
FamilyFungus
Size and TypeMedium Plant
Hit Dice Count2
Hit Dice2d8+6 (15 hp)
Random Hit Points2d8+6 - 6
Initiative-1
Speed10 ft. (2 squares)
Armor Class13 (-1 Dex, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple+1/+3
Attack

Tentacle +3 melee (1d6+2 plus poison)

Full Attack

4 tentacles +3 melee (1d6+2 plus poison)

Space/Reach5 ft./10 ft.
Special AttacksPoison
Special Qualities

Low-light vision, plant traits

SavesFort +6, Ref -1, Will +0
AbilitiesStr 14, Dex 8, Con 16, Int -, Wis 11, Cha 9
Skills

-

Feats

-

EnvironmentUnderground
Challenge Rating3
Organization

Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)

TreasureNone
AlignmentAlways neutral
Advancement3-6 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Violet fungus; CR 3; Medium plant; HD 2d8+6; hp 15; Init -1; Spd 10 ft. (2 squares); AC 13 (-1 dex, +4 natural), touch 9, flat-footed 13; Base Atk +1; Grp +3; Atk +3 melee (1d6+2 plus poison, tentacle); Full Atk +3 melee (1d6+2 plus poison, 4 tentacles); Space/Reach 5 ft./10 ft.; SA Poison; SQ Low-light vision, plant traits; AL N; SV Fort +6, Ref -1, Will +0; Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9

Skills and Feats: -; -

Fungus

Violet Fungus
Medium Plant
Hit Dice:
2d8+6 (15 hp)
Initiative:
-1
Speed:
10 ft. (2 squares)
Armor Class:
13 (-1 Dex, +4 natural), touch 9, flat-footed 13
Base Attack/Grapple:
+1/+3
Attack:
Tentacle +3 melee (1d6+2 plus poison)
Full Attack:
4 tentacles +3 melee (1d6+2 plus poison)
Space/Reach:
5 ft./10 ft.
Special Attacks:
Poison
Special Qualities:
Low-light vision, plant traits
Saves:
Fort +6, Ref -1, Will +0
Abilities:
Str 14, Dex 8, Con 16, Int -, Wis 11, Cha 9
Skills:
-
Feats:
-
Environment:
Underground
Organization:
Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Challenge Rating:
3
Treasure:
None
Alignment:
Always neutral
Advancement:
3-6 HD (Medium)
Level Adjustment:
-

Combat

Shriekers and violet fungi often work together to attract and kill prey. When the shriekers' hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.

Shrieker

A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.

Shriekers come in of shades of purple.

Combat

A shrieker has no means of attack. Instead, it lures prey to its vicinity by emitting a loud noise.

Shriek (Ex): Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers come to learn that the fungus's noise means there is food nearby.

Violet Fungus

Violet fungi resemble shriekers and are often found growing among them.

A violet fungi's coloration ranges from purple overall to dull gray or violet covered with purple spots.

Combat

A violet fungus flails about with its tentacles at living creatures that come within its reach.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Tentacle +3 melee (1d6+2 plus poison), or 4 tentacles +3 melee (1d6+2 plus poison)

feats: -, ,