Gargoyle

MapTool Token

NameGargoyle
Sorted NameGargoyle
FamilyGargoyle
Size and TypeMedium Monstrous Humanoid (Earth)
Hit Dice Count4
Hit Dice4d8+19 (37 hp)
Random Hit Points4d8+19 - 16
Initiative+2
Speed40 ft. (8 squares), fly 60 ft. (average)
Armor Class16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple+4/+6
Attack

Claw +6 melee (1d4+2)

Full Attack

2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Damage reduction 10/magic, darkvision 60 ft., freeze

SavesFort +5, Ref +6, Will +4
AbilitiesStr 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7
Skills

Hide +7*, Listen +4, Spot +4

Feats

Multiattack, Toughness

EnvironmentAny
Challenge Rating4
Organization

Solitary, pair, or wing (5-16)

TreasureStandard
AlignmentUsually chaotic evil
Advancement5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Gargoyle; CR 4; Medium monstrous humanoid (earth); HD 4d8+19; hp 37; Init +2; Spd 40 ft. (8 squares), fly 60 ft. (average); AC 16 (+2 dex, +4 natural), touch 12, flat-footed 14; Base Atk +4; Grp +6; Atk +6 melee (1d4+2, claw); Full Atk +6 melee (1d4+2, 2 claws) and +4 melee (1d6+1, bite) and +4 melee (1d6+1, gore); Space/Reach 5 ft./5 ft.; SA -; SQ Damage reduction 10/magic, darkvision 60 ft., freeze; AL CE; SV Fort +5, Ref +6, Will +4; Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7

Skills and Feats: Hide +7*, Listen +4, Spot +4; Multiattack, Toughness

Gargoyle

Gargoyle
Medium Monstrous Humanoid (Earth)
Hit Dice:
4d8+19 (37 hp)
Initiative:
+2
Speed:
40 ft. (8 squares), fly 60 ft. (average)
Armor Class:
16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple:
+4/+6
Attack:
Claw +6 melee (1d4+2)
Full Attack:
2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Damage reduction 10/magic, darkvision 60 ft., freeze
Saves:
Fort +5, Ref +6, Will +4
Abilities:
Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7
Skills:
Hide +7*, Listen +4, Spot +4
Feats:
Multiattack, Toughness
Environment:
Any
Organization:
Solitary, pair, or wing (5-16)
Challenge Rating:
4
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment:
+5

Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.

Gargoyles speak Common and Terran.

Combat

Gargoyles either remain still, then suddenly attack, or dive onto their prey.

A gargoyle's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.

Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.

Kapoacinth

These cousins of the gargoyle have the aquatic subtype. They have a base land speed of 40 feet and a swim speed of 60 feet (no fly speed) and are found only in aquatic environments.

Gargoyles as Characters

Gargoyle characters possess the following racial traits.

  • +4 Strength, +4 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.
  • Medium size.

-A gargoyle's base land speed is 40 feet. It also has a fly speed of 60 feet (average).

  • Darkvision out to 60 feet.
  • Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
  • Racial Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 7 x ?(2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
  • Racial Feats: A gargoyle's monstrous humanoid levels give it two feats.
  • +4 natural armor bonus.
  • Special Qualities (see above): Damage reduction 10/magic, freeze.
  • Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
  • Favored Class: Fighter.
  • Level adjustment +5.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +6 melee (1d4+2), or 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)

feats: MULTIATTACK, TOUGHNESS, ,