Name | Hill Giant |
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Sorted Name | Hill Giant |
Family | Giant |
Size and Type | Large Giant |
Hit Dice Count | 12 |
Hit Dice | 12d8+48 (102 hp) |
Random Hit Points | 12d8+48 - 48 |
Initiative | -1 |
Speed | 30 ft. in hide armor (6 squares); base speed 40 ft. |
Armor Class | 20 (-1 size, -1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 |
Base Attack/Grapple | +9/+20 |
Attack | Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
Full Attack | Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rock throwing |
Special Qualities | Low-light vision, rock catching |
Saves | Fort +12, Ref +3, Will +4 |
Abilities | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 |
Skills | Climb +7, Jump +7, Listen +3, Spot +6 |
Feats | Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) |
Environment | Temperate hills |
Challenge Rating | 7 |
Organization | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) |
Treasure | Standard |
Alignment | Often chaotic evil |
Advancement | By character class |
Level Adjustment | +4 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Hill giant; CR 7; Large giant; HD 12d8+48; hp 102; Init -1; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 20 (-1 size, -1 dex, +9 natural, +3 hide armor), touch 8, flat-footed 20; Base Atk +9; Grp +20; Atk +16 melee (2d8+10, greatclub) or +15 melee (1d4+7, slam) or +8 ranged (2d6+7, rock); Full Atk +16 /+11 melee (2d8+10, greatclub) or +15 melee (1d4+7, 2 slams) or +8 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQ Low-light vision, rock catching; AL CE; SV Fort +12, Ref +3, Will +4; Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 Skills and Feats: Climb +7, Jump +7, Listen +3, Spot +6; Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub) |
Hill Giant
Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out. Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old. CombatHill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves. Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs. Rock Throwing (Ex): The range increment is 120 feet for a hill giant's thrown rocks. Hill Giants as CharactersReckless brutes of incredible strength but little wit, hill giant characters are never truly accepted into society. Yet they do well on its edges and frontiers, forging a strong and profitable existence. Despite their rugged appearance and great size, their basically humanoid shape makes it easy for them to relate with more civilized folk. Hill giant characters possess the following racial traits.
-A hill giant's base land speed is 40 feet.
equal to 15 x (2 + Int modifier). Its class skills are Climb, Jump, Listen, and Spot.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7), or Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
feats: CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, IMPROVED SUNDER, WEAPON FOCUS (GREATCLUB), ,