Name | Storm Giant |
---|---|
Sorted Name | Storm Giant |
Family | Giant |
Size and Type | Huge Giant |
Hit Dice Count | 19 |
Hit Dice | 19d8+114 (199 hp) |
Random Hit Points | 19d8+114 - 114 |
Initiative | +2 |
Speed | 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft. |
Armor Class | 27 (-2 size, +2 Dex, +12 natural, +5 breastplate), touch 10, flat-footed 25 |
Base Attack/Grapple | +14/+36 |
Attack | Greatsword +26 melee (4d6+21/19-20) or slam +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/x3) |
Full Attack | Greatsword +26/+21/+16 melee (4d6+21/19-20) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/x3) |
Space/Reach | 15 ft./15 ft. |
Special Attacks | Spell-like abilities |
Special Qualities | Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing |
Saves | Fort +17, Ref +8, Will +13 |
Abilities | Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 |
Skills | Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18* |
Feats | Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack |
Environment | Warm mountains |
Challenge Rating | 13 |
Organization | Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea cats) |
Treasure | Standard coins; double goods; standard items |
Alignment | Often chaotic good |
Advancement | By character class |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Storm giant; CR 13; Huge giant; HD 19d8+114; hp 199; Init +2; Spd 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft.; AC 27 (-2 size, +2 dex, +12 natural, +5 breastplate), touch 10, flat-footed 25; Base Atk +14; Grp +36; Atk +26 melee (4d6+21/19-20, greatsword) or +26 melee (1d6+14, slam) or +14 Str bonus) +14 ranged (3d6+14/x3, composite longbow (); Full Atk +26 /+21/+16 melee (4d6+21/19-20, greatsword) or +26 melee (1d6+14, 2 slams) or +14 Str bonus) +14/+9/+4 ranged (3d6+14/x3, composite longbow (); Space/Reach 15 ft./15 ft.; SA Spell-like abilities; SQ Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing; AL CG; SV Fort +17, Ref +8, Will +13; Str 39, Dex 14, Con 23, Int 16, Wis 20, Cha 15 Skills and Feats: Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18*; Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack |
Storm Giant
Very rarely, storm giants have violet skin. Violet-skinned storm giants have deep violet or blue-black hair with silvery gray or purple eyes. Adults are about 21 feet tall and weigh about 12,000 pounds. Storm giants can live to be 600 years old. Storm giants' garb is usually a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot giants), rings, or circlets being most common. They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tilling their land or gathering food. CombatStorm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet. Spell-Like Abilities: 1/day-call lightning (DC 15), chain lightning (DC 18). Caster level 15th. 2/day-control weather, levitate. Caster level 20th. The save DCs are Charisma-based. Freedom of Movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action. Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged. Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm giants ignore all weight penalties for gear carried when swimming. Storm Giant CharactersAbout 20% of adult storm giants are sorcerers or clerics. A storm giant cleric has access to two of the following domains: Chaos, Good, Protection, or War. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Greatsword +26 melee (4d6+21/19-20) or slam +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14 ranged (3d6+14/x3), or Greatsword +26/+21/+16 melee (4d6+21/19-20) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Str bonus) +14/+9/+4 ranged (3d6+14/x3)
feats: AWESOME BLOW, CLEAVE, COMBAT REFLEXES, IMPROVED BULL RUSH, IMPROVED SUNDER, IRON WILL, POWER ATTACK, ,