Gnoll

MapTool Token

NameGnoll
Sorted NameGnoll
FamilyGnoll
Size and TypeMedium Humanoid (Gnoll)
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+0
Speed30 ft. (6 squares)
Armor Class15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15
Base Attack/Grapple+1/+3
Attack

Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)

Full Attack

Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft.

SavesFort +4, Ref +0, Will +0
AbilitiesStr 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills

Listen +2, Spot +3

Feats

Power Attack

EnvironmentWarm plains
Challenge Rating1
Organization

Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

Gnoll; CR 1; Medium humanoid (gnoll); HD 2d8+2; hp 11; Init +0; Spd 30 ft. (6 squares); AC 15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15; Base Atk +1; Grp +3; Atk +3 melee (1d8+2/x3, battleaxe) or +1 ranged (1d6/x3, shortbow); Full Atk +3 melee (1d8+2/x3, battleaxe) or +1 ranged (1d6/x3, shortbow); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft.; AL CE; SV Fort +4, Ref +0, Will +0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8

Skills and Feats: Listen +2, Spot +3; Power Attack

Gnoll

Gnoll
Medium Humanoid (Gnoll)
Hit Dice:
2d8+2 (11 hp)
Initiative:
+0
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 natural, +2 leather armor, +2 heavy steel shield), touch 10, flat-footed 15
Base Attack/Grapple:
+1/+3
Attack:
Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
Full Attack:
Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +4, Ref +0, Will +0
Abilities:
Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8
Skills:
Listen +2, Spot +3
Feats:
Power Attack
Environment:
Warm plains
Organization:
Solitary, pair, hunting party (2-5 and 1-2 hyenas), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level and 5-8 hyenas), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 7-12 hyenas; underground lairs also have 1-3 trolls)
Challenge Rating:
1
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
+1

Gnolls are hyena-headed, evil humanoids that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur. A gnoll is a nocturnal carnivore, preferring intelligent creatures for food because they scream more. A gnoll is about 7-1/2 feet tall and weighs 300 pounds. Gnolls speak Gnoll.

Combat

Gnolls like to attack when they have the advantage of numbers, using horde tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline when fighting unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, they do use ambushes and try to attack from a flanking position. Because of its shield, a gnoll's modifier on Hide checks (untrained) is -2, which means gnolls always take special care to seek favorable conditions when laying ambushes (such as darkness, cover, or some other form of advantageous terrain).

Gnolls as Characters

Gnoll characters possess the following racial traits.

  • Strength +4, Constitution +2, Intelligence -2, Charisma -2.
  • Size Medium.

-A gnoll's base land speed is 30 feet.

  • Darkvision out to 60 feet.
  • Racial Hit Dice: A gnoll begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: A gnoll's humanoid levels give it skill points equal to 5 x?(2 + Int modifier). Its class skills are Listen and Spot.
  • Racial Feats: A gnoll's humanoid levels give it one feat.
  • +1 natural armor bonus.
  • Automatic Languages: Gnoll. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
  • Favored Class: Ranger.
  • Level adjustment +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3), or Battleaxe +3 melee (1d8+2/x3) or shortbow +1 ranged (1d6/x3)

feats: POWER ATTACK, ,