Old Prismatic Dragon

MapTool Token

NameOld Prismatic Dragon
Sorted NamePrismatic Dragon, Old
FamilyDragon, Epic
Size and TypeColossal Dragon (Light)
Hit Dice Count58
Hit Dice58d12+1,102 (1,479 hp)
Random Hit Points58d12+1102 - 1102
Initiative+4
Speed60 ft., fly 300 ft. (clumsy)
Armor Class78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Base Attack/Grapple+58/+97
Attack

Bite +74 (4d8+23/19-20) melee

Full Attack

Bite +74 (4d8+23/19-20) melee, 2 Claws +74 (4d6+11/19-20) melee, 2 Wings +73 (2d8+11/19-20) melee, Tail Slap +74 (4d6+34) melee

Space/Reach30 ft./20 ft. (30 ft. with bite)
Special AttacksBreath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58)
Special Qualities

Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst

SavesFort +50, Ref +31, Will +50
AbilitiesStr 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills

Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80

Feats

Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

EnvironmentAny land and underground
Challenge Rating48
Organization

Solitary, pair, or family (1-2 and 2-5 offspring)

TreasureDouble standard
AlignmentUsually neutral
Advancement59-62 HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Old prismatic dragon; CR 48; Colossal dragon (light); HD 58d12+1,102; hp 1,479; Init +4; Spd 60 ft., fly 300 ft. (clumsy); AC 78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78; Base Atk +58; Grp +97; Atk +74 melee (4d8+23/19-20, bite); Full Atk +74 melee (4d8+23/19-20, bite) and +74 melee (4d6+11/19-20, 2 claws) and +73 melee (2d8+11/19-20, 2 wings) and +74 melee (4d6+34, tail slap); Space/Reach 30 ft./20 ft. (30 ft. with bite); SA Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58); SQ Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst; AL N; SV Fort +50, Ref +31, Will +50; Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills and Feats: Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80; Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover

Prismatic Dragon

Prismatic Dragon, Old
Colossal Dragon (Light)
Hit Dice:
58d12+1,102 (1,479 hp)
Initiative:
+4
Speed:
60 ft., fly 300 ft. (clumsy)
Armor Class:
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Base Attack/Grapple:
+58/+97
Attack:
Bite +74 (4d8+23/19-20) melee
Full Attack:
Bite +74 (4d8+23/19-20) melee, 2 Claws +74 (4d6+11/19-20) melee, 2 Wings +73 (2d8+11/19-20) melee, Tail Slap +74 (4d6+34) melee
Space/Reach:
30 ft./20 ft. (30 ft. with bite)
Special Attacks:
Breath weapon (70 ft. prismatic spray effect, DC 58), crush 4d8+34 (DC 58), frightful presence (DC 58), tail sweep 2d8+34 (DC 58)
Special Qualities:
Blindsense 60 ft., damage reduction 20/epic, darkvision 120 ft., immunity to sleep and paralysis, keen senses, rainbow pattern, spell resistance 66, spells (caster level 26th), sunbeam, sunburst
Saves:
Fort +50, Ref +31, Will +50
Abilities:
Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48
Skills:
Appraise +36, Bluff +36, Concentration +80, Craft (alchemy) +36, Diplomacy +80, Disable Device +36, Escape Artist +61, Gather Information +36, Heal +36, Hide +1, Intimidate +80, Jump +40, Knowledge (all) +80, Listen +82, Move Silently +17, Open Lock +17, Search +80, Sense Motive +80, Spellcraft +36, Spot +82, Survival +36, Tumble +17, Use Magic Device +80
Feats:
Alertness, Blind-Fight, Cleave, Combat Reflexes, Empower Spell, Flyby Attack, Great Cleave, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Initiative, Improved Sunder, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap), Wingover
Environment:
Any land and underground
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
48
Treasure:
Double standard
Alignment:
Usually neutral
Advancement:
59-62 HD (Colossal)
Level Adjustment:
-

Dragon (Light)

Environment: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC
Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26
Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31
Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35
Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40
Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44
Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49
Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53
Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58
Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62
Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67
Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71
Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76

Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24
Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30
Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36
Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42
Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48
Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54
Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60
Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66
Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68
Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74
Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80
Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Colossal Dragon

Hit Dice: 58d12+1,102 (1,479 hp)

Initiative: +4 (Improved Initiative)

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 78 (-8 size, +19 deflection, +57 natural)

Base Attack/Grapple: +58/+97

Attack: Bite +74 (4d8+23/19-20) melee

Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee

Space/Reach: 30 ft./20 ft

Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities

Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force

Saves: Fort +50, Ref +31, Will +50

Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80

Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)

Environment: Any land and underground

Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)

Challenge Rating: 48

Treasure: Double standard

Alignment: Usually neutral

Advancement: 59-62 HD (Colossal)

A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st-enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd-alter self, blur, darkness, detect thoughts, levitate; 3rd-blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th-confusion, polymorph, scrying, stoneskin; 5th- baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th-antimagic field, greater dispel magic, true seeing; 7th-forcecage, sequester, spell turning, greater teleport; 8th-greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th-dominate monster, gate, imprisonment, time stop, wish

Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +74 (4d8+23/19-20) melee, or Bite +74 (4d8+23/19-20) melee, 2 Claws +74 (4d6+11/19-20) melee, 2 Wings +73 (2d8+11/19-20) melee, Tail Slap +74 (4d6+34) melee

feats: ALERTNESS, BLIND-FIGHT, CLEAVE, COMBAT REFLEXES, EMPOWER SPELL, FLYBY ATTACK, GREAT CLEAVE, HOVER, IMPROVED CRITICAL (BITE), IMPROVED CRITICAL (CLAWS), IMPROVED CRITICAL (WINGS), IMPROVED INITIATIVE, IMPROVED SUNDER, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WEAPON FOCUS (TAIL SLAP), WINGOVER, ,