Sea Hag

MapTool Token

NameSea Hag
Sorted NameSea Hag
FamilyHag
Size and TypeMedium Monstrous Humanoid (Aquatic)
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 3
Initiative+1
Speed30 ft. (6 squares), swim 40 ft.
Armor Class14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple+3/+7
Attack

Claw +7 melee (1d4+4)

Full Attack

2 claws +7 melee (1d4+4)

Space/Reach5 ft./5 ft.
Special AttacksHorrific appearance, evil eye
Special Qualities

Amphibious, spell resistance 14

SavesFort +2, Ref +4, Will +4
AbilitiesStr 19, Dex 12, Con 12, Int 10, Wis 13, Cha 14
Skills

Craft or Knowledge (any one) +3, Hide +4, Listen +6, Spot +6, Swim +12

Feats

Alertness, Toughness

EnvironmentTemperate aquatic
Challenge Rating4
Organization

Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Sea hag; CR 4; Medium monstrous humanoid (aquatic); HD 3d8+6; hp 19; Init +1; Spd 30 ft. (6 squares), swim 40 ft.; AC 14 (+1 dex, +3 natural), touch 11, flat-footed 13; Base Atk +3; Grp +7; Atk +7 melee (1d4+4, claw); Full Atk +7 melee (1d4+4, 2 claws); Space/Reach 5 ft./5 ft.; SA Horrific appearance, evil eye; SQ Amphibious, spell resistance 14; AL CE; SV Fort +2, Ref +4, Will +4; Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 14

Skills and Feats: Craft or Knowledge (any one) +3, Hide +4, Listen +6, Spot +6, Swim +12; Alertness, Toughness

Sea Hag

Sea Hag
Medium Monstrous Humanoid (Aquatic)
Hit Dice:
3d8+6 (19 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), swim 40 ft.
Armor Class:
14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+3/+7
Attack:
Claw +7 melee (1d4+4)
Full Attack:
2 claws +7 melee (1d4+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Horrific appearance, evil eye
Special Qualities:
Amphibious, spell resistance 14
Saves:
Fort +2, Ref +4, Will +4
Abilities:
Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 14
Skills:
Craft or Knowledge (any one) +3, Hide +4, Listen +6, Spot +6, Swim +12
Feats:
Alertness, Toughness
Environment:
Temperate aquatic
Organization:
Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating:
4
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
-

The sea hag is found in the water of seas or overgrown lakes.

A sea hag is about the same height and weight as a female human.

Combat

Sea hags are not subtle and prefer a direct approach to combat.

They usually remain in hiding until they can affect as many foes as possible with their horrific appearance.

Horrific Appearance (Su): The sight of a sea hag is so revolting that anyone (other than another hag) who sets eyes upon one must succeed on a DC 13 Fortitude save or instantly be weakened, taking 2d6 points of Strength damage. This damage cannot reduce a victim's Strength score below 0, but anyone reduced to Strength 0 is helpless. Creatures that are affected by this power or that successfully save against it cannot be affected again by the same hag's horrific appearance for 24 hours. The save DC is Charisma-based.

Evil Eye (Su): Three times per day, a sea hag can cast its dire gaze upon any single creature within 30 feet. The target must succeed on a DC 13 Will save or be dazed for three days, although remove curse or dispel evil can restore sanity sooner. In addition, an affected creature must succeed on a DC 13 Fortitude save or die from fright. Creatures with immunity to fear effects are not affected by the sea hag's evil eye. The save DCs are Charisma-based.

Amphibious (Ex): Although sea hags are aquatic, they can survive indefinitely on land.

Skills: A sea hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +7 melee (1d4+4), or 2 claws +7 melee (1d4+4)

feats: ALERTNESS, TOUGHNESS, ,