1st-Level Warrior Hobgoblin

MapTool Token

Name1st-Level Warrior Hobgoblin
Sorted NameHobgoblin, 1st-Level Warrior
FamilyHobgoblin
Size and TypeMedium Humanoid (Goblinoid)
Hit Dice Count1
Hit Dice1d8+2 (6 hp)
Random Hit Points1d8+2 - 2
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple+1/+2
Attack

Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)

Full Attack

Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft.

SavesFort +4, Ref +1, Will -1
AbilitiesStr 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills

Hide +3, Listen +2, Move Silently +3, Spot +2

Feats

Alertness

EnvironmentWarm hills
Challenge Rating1/2
Organization

Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)

TreasureStandard
AlignmentUsually lawful evil
AdvancementBy character class
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior hobgoblin; CR 1/2; Medium humanoid (goblinoid); HD 1d8+2; hp 6; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk +2 melee (1d8+1/19-20, longsword) or +2 ranged (1d6+1, javelin); Full Atk +2 melee (1d8+1/19-20, longsword) or +2 ranged (1d6+1, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft.; AL LE; SV Fort +4, Ref +1, Will -1; Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8

Skills and Feats: Hide +3, Listen +2, Move Silently +3, Spot +2; Alertness

Hobgoblin

Hobgoblin, 1st-Level Warrior
Medium Humanoid (Goblinoid)
Hit Dice:
1d8+2 (6 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:
+1/+2
Attack:
Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)
Full Attack:
Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +4, Ref +1, Will -1
Abilities:
Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills:
Hide +3, Listen +2, Move Silently +3, Spot +2
Feats:
Alertness
Environment:
Warm hills
Organization:
Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)
Challenge Rating:
1/2
Treasure:
Standard
Alignment:
Usually lawful evil
Advancement:
By character class
Level Adjustment:
+1

Hobgoblins are larger cousins of goblins. Hobgoblins' hair color ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins' eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair. Hobgoblins speak Goblin and Common. Most hobgoblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.

Skills: Hobgoblins have a +4 racial bonus on Move Silently checks.

The hobgoblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Hobgoblin Characters

Hobgoblin characters possess the following racial traits.

  • +2 Dexterity, +2 Constitution.

-A hobgoblin's base land speed is 30 feet.

  • Darkvision out to 60 feet.
  • +4 racial bonus on Move Silently checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
  • Favored Class: Fighter.
  • Level adjustment +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1), or Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)

feats: ALERTNESS, ,