Name | 1st-Level Warrior Hobgoblin |
---|---|
Sorted Name | Hobgoblin, 1st-Level Warrior |
Family | Hobgoblin |
Size and Type | Medium Humanoid (Goblinoid) |
Hit Dice Count | 1 |
Hit Dice | 1d8+2 (6 hp) |
Random Hit Points | 1d8+2 - 2 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
Base Attack/Grapple | +1/+2 |
Attack | Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) |
Full Attack | Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +4, Ref +1, Will -1 |
Abilities | Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 |
Skills | Hide +3, Listen +2, Move Silently +3, Spot +2 |
Feats | Alertness |
Environment | Warm hills |
Challenge Rating | 1/2 |
Organization | Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) |
Treasure | Standard |
Alignment | Usually lawful evil |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | 1st-level warrior hobgoblin; CR 1/2; Medium humanoid (goblinoid); HD 1d8+2; hp 6; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk +2 melee (1d8+1/19-20, longsword) or +2 ranged (1d6+1, javelin); Full Atk +2 melee (1d8+1/19-20, longsword) or +2 ranged (1d6+1, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft.; AL LE; SV Fort +4, Ref +1, Will -1; Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Skills and Feats: Hide +3, Listen +2, Move Silently +3, Spot +2; Alertness |
Hobgoblin
Hobgoblins are larger cousins of goblins. Hobgoblins' hair color ranges from dark reddish-brown to dark gray. They have dark orange or red-orange skin. Large males have blue or red noses. Hobgoblins' eyes are yellowish or dark brown, while their teeth are yellow. Their garments tend to be brightly colored, often blood red with black-tinted leather. Their weaponry is kept polished and in good repair. Hobgoblins speak Goblin and Common. Most hobgoblins encountered outside their homes are warriors; the information in the statistics block is for one of 1st level. CombatThese creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents. Skills: Hobgoblins have a +4 racial bonus on Move Silently checks. The hobgoblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Hobgoblin CharactersHobgoblin characters possess the following racial traits.
-A hobgoblin's base land speed is 30 feet.
|
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1), or Longsword +2 melee (1d8+1/19-20) or javelin +2 ranged (1d6+1)
feats: ALERTNESS, ,