Name | Allip |
---|---|
Sorted Name | Allip |
Family | Allip |
Size and Type | Medium Undead (Incorporeal) |
Hit Dice Count | 4 |
Hit Dice | 4d12 (26 hp) |
Random Hit Points | 4d12 - 0 |
Initiative | +5 |
Speed | Fly 30 ft. (perfect) (6 squares) |
Armor Class | 15 (+1 Dex, +4 deflection), touch 15, flat-footed 14 |
Base Attack/Grapple | +2/- |
Attack | Incorporeal touch +3 melee (1d4 Wisdom drain) |
Full Attack | Incorporeal touch +3 melee (1d4 Wisdom drain) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Babble, madness, Wisdom drain |
Special Qualities | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Saves | Fort +1, Ref +4, Will +4 |
Abilities | Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 |
Skills | Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks) |
Feats | Improved Initiative, Lightning Reflexes |
Environment | Any |
Challenge Rating | 3 |
Organization | Solitary |
Treasure | None |
Alignment | Always neutral evil |
Advancement | 5-12 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Allip; CR 3; Medium undead (incorporeal); HD 4d12; hp 26; Init +5; Spd Fly 30 ft. (perfect) (6 squares); AC 15 (+1 dex, +4 deflection), touch 15, flat-footed 14; Base Atk +2; Grp -; Atk +3 melee (1d4 Wisdom drain, incorporeal touch); Full Atk +3 melee (1d4 Wisdom drain, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Babble, madness, Wisdom drain; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits; AL NE; SV Fort +1, Ref +4, Will +4; Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 Skills and Feats: Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks); Improved Initiative, Lightning Reflexes |
Allip
An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink. An allip cannot speak intelligibly. CombatAn allip is unable to cause physical harm, although it doesn't appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds. Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. The save DC is Charisma-based. Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Incorporeal touch +3 melee (1d4 Wisdom drain), or Incorporeal touch +3 melee (1d4 Wisdom drain)
feats: IMPROVED INITIATIVE, LIGHTNING REFLEXES, ,