Ankheg

MapTool Token

NameAnkheg
Sorted NameAnkheg
FamilyAnkheg
Size and TypeLarge Magical Beast
Hit Dice Count3
Hit Dice3d10+12 (28 hp)
Random Hit Points3d10+12 - 9
Initiative+0
Speed30 ft. (6 squares), burrow 20 ft.
Armor Class18 (-1 size, +9 natural), touch 9, flat-footed 18
Base Attack/Grapple+3/+12
Attack

Bite +7 melee (2d6+7 plus 1d4 acid)

Full Attack

Bite +7 melee (2d6+7 plus 1d4 acid)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, spit acid
Special Qualities

Darkvision 60 ft., low-light vision, tremorsense 60 ft.

SavesFort +6, Ref +3, Will +2
AbilitiesStr 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6
Skills

Climb +8, Listen +6, Spot +3

Feats

Alertness, Toughness

EnvironmentWarm plains
Challenge Rating3
Organization

Solitary or cluster (2-4)

TreasureNone
AlignmentAlways neutral
Advancement4 HD (Large); 5-9 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Ankheg; CR 3; Large magical beast; HD 3d10+12; hp 28; Init +0; Spd 30 ft. (6 squares), burrow 20 ft.; AC 18 (-1 size, +9 natural), touch 9, flat-footed 18; Base Atk +3; Grp +12; Atk +7 melee (2d6+7 plus 1d4 acid, bite); Full Atk +7 melee (2d6+7 plus 1d4 acid, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, spit acid; SQ Darkvision 60 ft., low-light vision, tremorsense 60 ft.; AL N; SV Fort +6, Ref +3, Will +2; Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6

Skills and Feats: Climb +8, Listen +6, Spot +3; Alertness, Toughness

The ankheg is a burrowing monster with a taste for fresh meat. An ankheg has six legs, and some specimens are yellow rather than brown. It is about 10 feet long and weighs about 800 pounds.

An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ( [1d10 + 5] x10).

Combat

An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge, even though the ankheg does not need to move 10 feet before attacking.)

Clusters of ankhegs share the same territory but do not cooperate.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +7 melee (2d6+7 plus 1d4 acid), or Bite +7 melee (2d6+7 plus 1d4 acid)

feats: ALERTNESS, TOUGHNESS, ,