11th-Level Paladin Hound Archon Hero

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Name11th-Level Paladin Hound Archon Hero
Sorted NameHound Archon Hero, 11th-Level Paladin
FamilyArchon
Size and TypeMedium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice Count611
Hit Dice6d8+18 plus 11d10+33 (143 hp)
Random Hit Points6d8+18 + 11d10+33 - 1833
Initiative+4
Speed30 ft. in full plate armor (6 squares); base speed 40 ft.
Armor Class30 (+9 natural, +11 +3 full plate armor), touch 10, flat-footed 30
Base Attack/Grapple+17/+22
Attack

+2 cold iron greatsword +25 melee (2d6+9/19-20) or bite +22 melee (1d8+5)

Full Attack

+2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19-20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)

Space/Reach5 ft./5 ft.
Special AttacksSmite evil, spells, spell-like abilities, turn undead 6/day
Special Qualities

Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues

SavesFort +18 (+22 against poison), Ref +11, Will +13
AbilitiesStr 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16
Skills

Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*

Feats

Improved Initiative, Leadership, Mounted Combat, Ride-by Attack, Track, Weapon Focus (greatsword)

EnvironmentA lawful good-aligned plane
Challenge Rating16
Organization

Solitary or with juvenile bronze dragon

TreasureStandard
AlignmentAlways lawful good
AdvancementBy character class
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

11th-level paladin hound archon hero; CR 16; Medium outsider (archon, extraplanar, good, lawful); HD 6d8+18 plus 11d10+33; hp 143; Init +4; Spd 30 ft. in full plate armor (6 squares); base speed 40 ft.; AC 30 (+9 natural, +11 +3 full plate armor), touch 10, flat-footed 30; Base Atk +17; Grp +22; Atk +25 melee (2d6+9/19-20, +2 cold iron greatsword) or +22 melee (1d8+5, bite); Full Atk +25 /+20/+15/+10 melee (2d6+9/19-20, +2 cold iron greatsword) and +17 melee (1d8+2, bite) or +22 melee (1d8+5, bite) and +17 melee (1d4+2, slam); Space/Reach 5 ft./5 ft.; SA Smite evil, spells, spell-like abilities, turn undead 6/day; SQ Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues; AL LG; SV Fort +18 (+22 against poison), Ref +11, Will +13; Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16

Skills and Feats: Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*; Improved Initiative, Leadership, Mounted Combat, Ride-by Attack, Track, Weapon Focus (greatsword)

Hound Archon

Hound Archon Hero, 11th-Level Paladin
Medium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice:
6d8+18 plus 11d10+33 (143 hp)
Initiative:
+4
Speed:
30 ft. in full plate armor (6 squares); base speed 40 ft.
Armor Class:
30 (+9 natural, +11 +3 full plate armor), touch 10, flat-footed 30
Base Attack/Grapple:
+17/+22
Attack:
+2 cold iron greatsword +25 melee (2d6+9/19-20) or bite +22 melee (1d8+5)
Full Attack:
+2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19-20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Smite evil, spells, spell-like abilities, turn undead 6/day
Special Qualities:
Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues
Saves:
Fort +18 (+22 against poison), Ref +11, Will +13
Abilities:
Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16
Skills:
Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*
Feats:
Improved Initiative, Leadership, Mounted Combat, Ride-by Attack, Track, Weapon Focus (greatsword)
Environment
A lawful good-aligned plane
Organization:
Solitary or with juvenile bronze dragon
Challenge Rating:
16
Treasure:
Standard
Alignment:
Always lawful good
Advancement:
By character class
Level Adjustment:
+5

Hound archons look like well-muscled humans with canine heads.

Combat

Hound archons prefer to attack with their natural weapons but occasionally use greatswords.

A hound archon's natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will-aid, continual flame, detect evil, message. Caster level 6th.

Aura of Menace (Su): Will DC 16 negates.

Change Shape (Su): A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.

Skills: *While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks.

Hound Archon Hero

The hound archon hero is a mighty champion of justice, devoted to the pursuit and destruction of evil in all its forms.

Combat

Hound archon heroes have over time developed a love for their weapons. They prefer to use their holy greatswords over their bite and slam attacks.

Spell-Like Abilities: At will-aid, continual flame, detect evil, message. Caster level 6th.

Aura of Menace (Su): The save DC for the hound archon hero's aura of menace (DC 18) is adjusted for its higher Charisma score.

Smite Evil (Su): Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe.

Change Shape (Su): A hound archon hero can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.

Skills: *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks.

Paladin Abilities: Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (33 points/day), remove disease 2/week, special mount (juvenile bronze dragon).

Typical Paladin Spells Prepared (2/2; save DC 12 + spell level): 1st- divine favor, protection from evil; 2nd-bull's strength, eagle's splendor.

Possessions: +3 full plate armor, +2 cold iron greatsword.

Hound Archon Hero Mounts

In the course of their adventures, many hound archon heroes befriend bronze dragons, which may come to serve as their mounts. The relationship between these mounts and their celestial riders goes beyond even the special bond between paladin and mount. The dragon and the archon are naturally allies and friends, as can be expected of two powerful servants of cosmic justice. The juvenile bronze dragon mount gains 2 additional HD, 4 points of Strength, an additional 4 points of natural armor, improved evasion, and +10 feet to speed in all its movement forms. The dragon cannot, however, command other creatures of its type as other kinds of paladin mounts can.

Hound Archons as Characters

Hound archon characters possess the following racial traits.

  • +4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma.
  • Medium size.

-A hound archon's base land speed is 40 feet.

  • Racial Hit Dice: A hound archon begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
  • Racial Skills: A hound archon's outsider levels give it skill points equal to 9 x (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.
  • Racial Feats: A hound archon's outsider levels give it three feats.
  • +9 natural armor bonus.
  • Natural Weapons: Bite (1d8) and slam (1d4).
  • Archon Traits (see page 16): Darkvision 60 ft., low-light vision, aura of menace (Will DC 15 + character's Cha modifier), immunity to electricity and petrification, +4 racial bonus on saves against poison, magic circle against evil, teleport, tongues.
  • Special Attacks: Spell-like abilities.
  • Special Qualities: Change shape, damage reduction 10/evil, scent, spell resistance equal to 16 + class levels.
  • Automatic Languages: Celestial. Bonus Languages: Common, Draconic, Infernal.
  • Favored class: Ranger.
  • Level adjustment +5.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: +2 cold iron greatsword +25 melee (2d6+9/19-20) or bite +22 melee (1d8+5), or +2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19-20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)

feats: IMPROVED INITIATIVE, LEADERSHIP, MOUNTED COMBAT, RIDE-BY ATTACK, TRACK, WEAPON FOCUS (GREATSWORD), ,