Name | 11th-Level Paladin Hound Archon Hero |
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Sorted Name | Hound Archon Hero, 11th-Level Paladin |
Family | Archon |
Size and Type | Medium Outsider (Archon, Extraplanar, Good, Lawful) |
Hit Dice Count | 611 |
Hit Dice | 6d8+18 plus 11d10+33 (143 hp) |
Random Hit Points | 6d8+18 + 11d10+33 - 1833 |
Initiative | +4 |
Speed | 30 ft. in full plate armor (6 squares); base speed 40 ft. |
Armor Class | 30 (+9 natural, +11 +3 full plate armor), touch 10, flat-footed 30 |
Base Attack/Grapple | +17/+22 |
Attack | +2 cold iron greatsword +25 melee (2d6+9/19-20) or bite +22 melee (1d8+5) |
Full Attack | +2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19-20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Smite evil, spells, spell-like abilities, turn undead 6/day |
Special Qualities | Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues |
Saves | Fort +18 (+22 against poison), Ref +11, Will +13 |
Abilities | Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16 |
Skills | Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2* |
Feats | Improved Initiative, Leadership, Mounted Combat, Ride-by Attack, Track, Weapon Focus (greatsword) |
Environment | A lawful good-aligned plane |
Challenge Rating | 16 |
Organization | Solitary or with juvenile bronze dragon |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | By character class |
Level Adjustment | +5 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | 11th-level paladin hound archon hero; CR 16; Medium outsider (archon, extraplanar, good, lawful); HD 6d8+18 plus 11d10+33; hp 143; Init +4; Spd 30 ft. in full plate armor (6 squares); base speed 40 ft.; AC 30 (+9 natural, +11 +3 full plate armor), touch 10, flat-footed 30; Base Atk +17; Grp +22; Atk +25 melee (2d6+9/19-20, +2 cold iron greatsword) or +22 melee (1d8+5, bite); Full Atk +25 /+20/+15/+10 melee (2d6+9/19-20, +2 cold iron greatsword) and +17 melee (1d8+2, bite) or +22 melee (1d8+5, bite) and +17 melee (1d4+2, slam); Space/Reach 5 ft./5 ft.; SA Smite evil, spells, spell-like abilities, turn undead 6/day; SQ Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues; AL LG; SV Fort +18 (+22 against poison), Ref +11, Will +13; Str 21, Dex 10, Con 16, Int 8, Wis 14, Cha 16 Skills and Feats: Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2*; Improved Initiative, Leadership, Mounted Combat, Ride-by Attack, Track, Weapon Focus (greatsword) |
Hound Archon
Hound archons look like well-muscled humans with canine heads. CombatHound archons prefer to attack with their natural weapons but occasionally use greatswords. A hound archon's natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction. Spell-Like Abilities: At will-aid, continual flame, detect evil, message. Caster level 6th. Aura of Menace (Su): Will DC 16 negates. Change Shape (Su): A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type. Skills: *While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks. Hound Archon HeroThe hound archon hero is a mighty champion of justice, devoted to the pursuit and destruction of evil in all its forms. CombatHound archon heroes have over time developed a love for their weapons. They prefer to use their holy greatswords over their bite and slam attacks. Spell-Like Abilities: At will-aid, continual flame, detect evil, message. Caster level 6th. Aura of Menace (Su): The save DC for the hound archon hero's aura of menace (DC 18) is adjusted for its higher Charisma score. Smite Evil (Su): Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe. Change Shape (Su): A hound archon hero can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type. Skills: *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks. Paladin Abilities: Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (33 points/day), remove disease 2/week, special mount (juvenile bronze dragon). Typical Paladin Spells Prepared (2/2; save DC 12 + spell level): 1st- divine favor, protection from evil; 2nd-bull's strength, eagle's splendor. Possessions: +3 full plate armor, +2 cold iron greatsword. Hound Archon Hero MountsIn the course of their adventures, many hound archon heroes befriend bronze dragons, which may come to serve as their mounts. The relationship between these mounts and their celestial riders goes beyond even the special bond between paladin and mount. The dragon and the archon are naturally allies and friends, as can be expected of two powerful servants of cosmic justice. The juvenile bronze dragon mount gains 2 additional HD, 4 points of Strength, an additional 4 points of natural armor, improved evasion, and +10 feet to speed in all its movement forms. The dragon cannot, however, command other creatures of its type as other kinds of paladin mounts can. Hound Archons as CharactersHound archon characters possess the following racial traits.
-A hound archon's base land speed is 40 feet.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: +2 cold iron greatsword +25 melee (2d6+9/19-20) or bite +22 melee (1d8+5), or +2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19-20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2)
feats: IMPROVED INITIATIVE, LEADERSHIP, MOUNTED COMBAT, RIDE-BY ATTACK, TRACK, WEAPON FOCUS (GREATSWORD), ,