Athach

MapTool Token

NameAthach
Sorted NameAthach
FamilyAthach
Size and TypeHuge Aberration
Hit Dice Count14
Hit Dice14d8+70 (133 hp)
Random Hit Points14d8+70 - 70
Initiative+1
Speed35 ft. in hide armor (7 squares); base speed 50 ft.
Armor Class20 (-2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19
Base Attack/Grapple+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)
Full Attack

Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)

Space/Reach15 ft./15 ft.
Special AttacksPoison
Special Qualities

Darkvision 60 ft.

SavesFort +9, Ref +5, Will +10
AbilitiesStr 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6
Skills

Climb +9, Jump +18, Listen +7, Spot +7

Feats

Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)

EnvironmentTemperate hills
Challenge Rating8
Organization

Solitary, gang (2-4), or tribe (7-12)

Treasure1/2 coins; double goods; standard items
AlignmentOften chaotic evil
Advancement15-28 HD (Huge)
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Athach; CR 8; Huge aberration; HD 14d8+70; hp 133; Init +1; Spd 35 ft. in hide armor (7 squares); base speed 50 ft.; AC 20 (-2 size, +1 dex, +3 hide armor, +8 natural), touch 9, flat-footed 19; Base Atk +10; Grp +26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8); Atk ; Full Atk +12 /+7 melee (3d6+8, morningstar) and +12 melee (3d6+4, 2 morningstars) and +12 melee (2d8+4 plus poison, bite) or +5 ranged (2d6+8, rock) and +5 ranged (2d6+4, 2 rocks); Space/Reach 15 ft./15 ft.; SA Poison; SQ Darkvision 60 ft.; AL CE; SV Fort +9, Ref +5, Will +10; Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6

Skills and Feats: Climb +9, Jump +18, Listen +7, Spot +7; Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)

Athach

Athach
Huge Aberration
Hit Dice:
14d8+70 (133 hp)
Initiative:
+1
Speed:
35 ft. in hide armor (7 squares); base speed 50 ft.
Armor Class:
20 (-2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19
Base Attack/Grapple:
+10/+26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)
Full Attack:
Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Poison
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +9, Ref +5, Will +10
Abilities:
Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6
Skills:
Climb +9, Jump +18, Listen +7, Spot +7
Feats:
Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)
Environment:
Temperate hills
Organization:
Solitary, gang (2-4), or tribe (7-12)
Challenge Rating:
8
Treasure:
1/2 coins; double goods; standard items
Alignment:
Often chaotic evil
Advancement:
15-28 HD (Huge)
Level Adjustment:
+5

The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.

Combat

Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.

Poison (Ex): Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: , or Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)

feats: ALERTNESS, CLEAVE, MULTIWEAPON FIGHTING, POWER ATTACK, WEAPON FOCUS (BITE), ,