Name | Human Form Werebear |
---|---|
Sorted Name | Werebear, Human Form |
Family | Lycanthrope |
Size and Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice Count | 16 |
Hit Dice | 1d8+1 plus 6d8+30 (62 hp) |
Random Hit Points | 1d8+1 + 6d8+30 - 16 |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15 |
Base Attack/Grapple | +5/+6 |
Attack | Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1) |
Full Attack | Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Alternate form, bear empathy, low-light vision, scent |
Saves | Fort +8, Ref +5, Will +4 |
Abilities | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 |
Skills | Handle Animal +3, Listen +4, Spot +4, Swim +1 |
Feats | Endurance, Multiattack, Power Attack, Run |
Bonus Feats | Iron Will, Track |
Environment | Cold forests |
Challenge Rating | 5 |
Organization | Solitary, pair, family (3-4), or troupe (2-4 plus 1-4 brown bears) |
Treasure | Standard |
Alignment | Always lawful good |
Advancement | By character class |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Human form werebear; CR 5; Medium humanoid (human, shapechanger); HD 1d8+1 plus 6d8+30; hp 62; Init +0; Spd 30 ft. (6 squares); AC 15 (+2 natural, +3 studded leather armor), touch 10, flat-footed 15; Base Atk +5; Grp +6; Atk +6 melee (1d12+1/x3, greataxe) or +5 ranged (1d6+1, throwing axe); Full Atk +6 melee (1d12+1/x3, greataxe) or +5 ranged (1d6+1, throwing axe); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form, bear empathy, low-light vision, scent; AL LG; SV Fort +8, Ref +5, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Skills and Feats: Handle Animal +3, Listen +4, Spot +4, Swim +1; Endurance, Iron Will, Multiattack, Power Attack, Run, Track |
Werebear
Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace CombatWerebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear's greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form. Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid. Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears. Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Skills: Werebears have a +4 racial bonus on Swim checks in any bear form. The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1), or Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)
feats: ENDURANCE, MULTIATTACK, POWER ATTACK, RUN, IRON WILL, TRACK,