Name | Boar Form Wereboar |
---|---|
Sorted Name | Wereboar, Boar Form |
Family | Lycanthrope |
Size and Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice Count | 13 |
Hit Dice | 1d8+4 plus 3d8+12 (34 hp) |
Random Hit Points | 1d8+4 + 3d8+12 - 52 |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 18 (+8 natural), touch 10, flat-footed 18 |
Base Attack/Grapple | +3/+6 |
Attack | Gore +6 melee (1d8+4) |
Full Attack | Gore +6 melee (1d8+4) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Curse of lycanthropy |
Special Qualities | Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent |
Saves | Fort +9, Ref +3, Will +3 |
Abilities | Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8 |
Skills | Handle Animal +3, Intimidate +3, Listen +5, Spot +4 |
Feats | (same as human form) |
Environment | Temperate forests |
Challenge Rating | 4 |
Organization | (same as human form) |
Treasure | Standard |
Alignment | Always neutral |
Advancement | By character class |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Boar form wereboar; CR 4; Medium humanoid (human, shapechanger); HD 1d8+4 plus 3d8+12; hp 34; Init +0; Spd 40 ft. (8 squares); AC 18 (+8 natural), touch 10, flat-footed 18; Base Atk +3; Grp +6; Atk +6 melee (1d8+4, gore); Full Atk +6 melee (1d8+4, gore); Space/Reach 5 ft./5 ft.; SA Curse of lycanthropy; SQ Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent; AL N; SV Fort +9, Ref +3, Will +3; Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8 Skills and Feats: Handle Animal +3, Intimidate +3, Listen +5, Spot +4; (same as human form) |
Wereboar
A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace. CombatIn any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack. Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid. Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars. Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar's gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Gore +6 melee (1d8+4), or Gore +6 melee (1d8+4)
feats: (SAME AS HUMAN FORM), ,