Name | Human Form Wererat |
---|---|
Sorted Name | Wererat, Human Form |
Family | Lycanthrope |
Size and Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice Count | 11 |
Hit Dice | 1d8+1 plus 1d8+2 (12 hp) |
Random Hit Points | 1d8+1 + 1d8+2 - 11 |
Initiative | +0 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+2 natural, +2 leather, +1 buckler), touch 10, flat-footed 15 |
Base Attack/Grapple | +1/+2 |
Attack | Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranged (1d8/19-20) |
Full Attack | Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranged (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Alternate form, rat empathy, low-light vision, scent |
Saves | Fort +5, Ref +2, Will +4 |
Abilities | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 |
Skills | Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, Swim +9 |
Feats | Alertness, Dodge |
Bonus Feats | Iron Will, Weapon Finesse |
Environment | Any |
Challenge Rating | 2 |
Organization | Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats) |
Treasure | Standard |
Alignment | Always lawful evil |
Advancement | By character class |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Human form wererat; CR 2; Medium humanoid (human, shapechanger); HD 1d8+1 plus 1d8+2; hp 12; Init +0; Spd 30 ft. (6 squares); AC 15 (+2 natural, +2 leather, +1 buckler), touch 10, flat-footed 15; Base Atk +1; Grp +2; Atk +2 melee (1d6+1/18-20, rapier) or +1 ranged (1d8/19-20, light crossbow); Full Atk +2 melee (1d6+1/18-20, rapier) or +1 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA -; SQ Alternate form, rat empathy, low-light vision, scent; AL LE; SV Fort +5, Ref +2, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Skills and Feats: Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, Swim +9; Alertness, Dodge, Iron Will, Weapon Finesse |
Wererat
A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches. CombatIn animal form, wererats avoid combat, preferring to use their dire rat shape for skulking and spying. In hybrid form, a wererat fights with a rapier and light crossbow. Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat. Curse of Lycanthropy (Su): Any humanoid or giant hit by a wererat's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats. Skills: A wererat in rat or hybrid form uses its Dexterity modifier for Climb or Swim checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. Wererats have a +8 racial bonus on Swim checks from their dire rat form. Feats: Wererats gain Weapon Finesse as a bonus feat. The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranged (1d8/19-20), or Rapier +2 melee (1d6+1/18-20) or light crossbow +1 ranged (1d8/19-20)
feats: ALERTNESS, DODGE, IRON WILL, WEAPON FINESSE,