Name | Hill Giant Dire Wereboar Giant Form |
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Sorted Name | Hill Giant Dire Wereboar Giant Form |
Family | Lycanthrope |
Size and Type | Large Giant (Shapechanger) |
Hit Dice Count | 127 |
Hit Dice | 12d8+51 plus 7d8+49 (185 hp) |
Random Hit Points | 12d8+51 + 7d8+49 - 508 |
Initiative | -1 |
Speed | 30 ft. in hide armor (6 squares); base speed 40 ft. |
Armor Class | 22 (-1 size, -1 Dex, +11 natural, +3 hide armor), touch 8, flat-footed 22 |
Base Attack/Grapple | +14/+25 |
Attack | Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7) |
Full Attack | Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Rock throwing |
Special Qualities | Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent |
Saves | Fort +17, Ref +8, Will +12 |
Abilities | Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7 |
Skills | Climb +10, Jump +10, Listen +10, Spot +12 |
Feats | Cleave, Endurance, Improved Bull Rush, Improved Sunder, Power Attack, Weapon Focus (greatclub) |
Bonus Feats | Alertness, Iron Will |
Environment | Temperate hills |
Challenge Rating | 11 |
Organization | Solitary, pair, brood (3-4), or troupe (2-4 plus 1-4 dire boars) |
Treasure | Standard |
Alignment | Always neutral |
Advancement | By character class |
Level Adjustment | +7 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Hill giant dire wereboar giant form; CR 11; Large giant (shapechanger); HD 12d8+51 plus 7d8+49; hp 185; Init -1; Spd 30 ft. in hide armor (6 squares); base speed 40 ft.; AC 22 (-1 size, -1 dex, +11 natural, +3 hide armor), touch 8, flat-footed 22; Base Atk +14; Grp +25; Atk +21 melee (2d8+10, greatclub) or +20 melee (1d4+7, slam) or +12 ranged (2d6+7, rock); Full Atk +21 /+16 melee (2d8+10, greatclub) or +20 melee (1d4+7, 2 slams) or +12 ranged (2d6+7, rock); Space/Reach 10 ft./10 ft.; SA Rock throwing; SQ Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent; AL N; SV Fort +17, Ref +8, Will +12; Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7 Skills and Feats: Climb +10, Jump +10, Listen +10, Spot +12; Alertness, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack, Weapon Focus (greatclub) |
Hill Giant Dire Wereboar
Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant. CombatDire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields. Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar. Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars. Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7), or Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7)
feats: CLEAVE, ENDURANCE, IMPROVED BULL RUSH, IMPROVED SUNDER, POWER ATTACK, WEAPON FOCUS (GREATCLUB), ALERTNESS, IRON WILL,