Medusa

MapTool Token

NameMedusa
Sorted NameMedusa
FamilyMedusa
Size and TypeMedium Monstrous Humanoid
Hit Dice Count6
Hit Dice6d8+6 (33 hp)
Random Hit Points6d8+6 - 6
Initiative+2
Speed30 ft. (6 squares)
Armor Class15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple+6/+6
Attack

Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison)

Full Attack

Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison)

Space/Reach5 ft./5 ft.
Special AttacksPetrifying gaze, poison
Special Qualities

Darkvision 60 ft.

SavesFort +3, Ref +7, Will +6
AbilitiesStr 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
Skills

Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8

Feats

Point Blank Shot, Precise Shot, Weapon Finesse

EnvironmentTemperate marshes
Challenge Rating7
Organization

Solitary or covey (2-4)

TreasureDouble standard
AlignmentUsually lawful evil
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Medusa; CR 7; Medium monstrous humanoid; HD 6d8+6; hp 33; Init +2; Spd 30 ft. (6 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; Base Atk +6; Grp +6; Atk +8 ranged (1d6/x3, shortbow) or +8 melee (1d4/19-20, dagger) or +8 melee (1d4 plus poison, snakes); Full Atk +8 /+3 ranged (1d6/x3, shortbow) or +8 /+3 melee (1d4/19-20, dagger) and +3 melee (1d4 plus poison, snakes); Space/Reach 5 ft./5 ft.; SA Petrifying gaze, poison; SQ Darkvision 60 ft.; AL LE; SV Fort +3, Ref +7, Will +6; Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15

Skills and Feats: Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8; Point Blank Shot, Precise Shot, Weapon Finesse

Medusa

Medusa
Medium Monstrous Humanoid
Hit Dice:
6d8+6 (33 hp)
Initiative:
+2
Speed:
30 ft. (6 squares)
Armor Class:
15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple:
+6/+6
Attack:
Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison)
Full Attack:
Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Petrifying gaze, poison
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +3, Ref +7, Will +6
Abilities:
Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15
Skills:
Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8
Feats:
Point Blank Shot, Precise Shot, Weapon Finesse
Environment:
Temperate marshes
Organization:
Solitary or covey (2-4)
Challenge Rating:
7
Treasure:
Double standard
Alignment:
Usually lawful evil
Advancement:
By character class
Level Adjustment:
-

A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil.

A typical medusa is 5 to 6 feet tall and about the same weight as a human.

Medusas speak Common.

Combat

A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.

Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison), or Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison)

feats: POINT BLANK SHOT, PRECISE SHOT, WEAPON FINESSE, ,