Name | Air Mephit |
---|---|
Sorted Name | Mephit, Air |
Family | Mephit |
Size and Type | Small Outsider (Air, Extraplanar) |
Hit Dice Count | 3 |
Hit Dice | 3d8 (13 hp) |
Random Hit Points | 3d8 - 0 |
Initiative | +7 |
Speed | 30 ft. (6 squares), fly 60 ft. (perfect) |
Armor Class | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple | +3/-1 |
Attack | Claw +4 melee (1d3) |
Full Attack | 2 claws +4 melee (1d3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Breath weapon, spell-like abilities, summon mephit |
Special Qualities | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 |
Saves | Fort +3, Ref +6, Will +3 |
Abilities | Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 |
Skills | Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) |
Feats | Dodge, Improved Initiative |
Environment | Elemental Plane of Air |
Challenge Rating | 3 |
Organization | Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 4-6 HD (Small); 7-9 HD (Medium) |
Level Adjustment | +3 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Air mephit; CR 3; Small outsider (air, extraplanar); HD 3d8; hp 13; Init +7; Spd 30 ft. (6 squares), fly 60 ft. (perfect); AC 17 (+1 size, +3 dex, +3 natural), touch 14, flat-footed 14; Base Atk +3; Grp -1; Atk +4 melee (1d3, claw); Full Atk +4 melee (1d3, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon, spell-like abilities, summon mephit; SQ Damage reduction 5/magic, darkvision 60 ft., fast healing 2; AL N; SV Fort +3, Ref +6, Will +3; Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 Skills and Feats: Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings); Dodge, Improved Initiative |
Air Mephit
Air mephits come from the Elemental Plane of Air. An air mephit is about 4 feet tall and weighs about 1 pound. Air mephits speak Common and Auran. CombatBreath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour an air mephit can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based. Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +4 melee (1d3), or 2 claws +4 melee (1d3)
feats: DODGE, IMPROVED INITIATIVE, ,