Earth Mephit

MapTool Token

NameEarth Mephit
Sorted NameMephit, Earth
FamilyMephit
Size and TypeSmall Outsider (Earth, Extraplanar)
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 3
Initiative-1
Speed30 ft. (6 squares), fly 40 ft. (average)
Armor Class16 (+1 size, -1 Dex, +6 natural), touch 10, flat-footed 16
Base Attack/Grapple+3/+2
Attack

Claw +7 melee (1d3+3)

Full Attack

2 claws +7 melee (1d3+3)

Space/Reach5 ft./5 ft.
Special AttacksBreath weapon, spell-like abilities, summon mephit
Special Qualities

Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2

SavesFort +4, Ref +2, Will +3
AbilitiesStr 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15
Skills

Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings)

Feats

Power Attack, Toughness

EnvironmentElemental Plane of Earth
Challenge Rating3
Organization

Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)

TreasureStandard
AlignmentUsually neutral
Advancement4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment+3 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Earth mephit; CR 3; Small outsider (earth, extraplanar); HD 3d8+6; hp 19; Init -1; Spd 30 ft. (6 squares), fly 40 ft. (average); AC 16 (+1 size, -1 dex, +6 natural), touch 10, flat-footed 16; Base Atk +3; Grp +2; Atk +7 melee (1d3+3, claw); Full Atk +7 melee (1d3+3, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon, spell-like abilities, summon mephit; SQ Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2; AL N; SV Fort +4, Ref +2, Will +3; Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15

Skills and Feats: Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings); Power Attack, Toughness

Earth Mephit

Earth Mephit
Small Outsider (Earth, Extraplanar)
Hit Dice:
3d8+6 (19 hp)
Initiative:
-1
Speed:
30 ft. (6 squares), fly 40 ft. (average)
Armor Class:
16 (+1 size, -1 Dex, +6 natural), touch 10, flat-footed 16
Base Attack/Grapple:
+3/+2
Attack:
Claw +7 melee (1d3+3)
Full Attack:
2 claws +7 melee (1d3+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon, spell-like abilities, summon mephit
Special Qualities:
Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2
Saves:
Fort +4, Ref +2, Will +3
Abilities:
Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15
Skills:
Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings)
Feats:
Power Attack, Toughness
Environment:
Elemental Plane of Earth
Organization:
Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)
Challenge Rating:
3
Treasure:
Standard
Alignment:
Usually neutral
Advancement:
4-6 HD (Small); 7-9 HD (Medium)
Level Adjustment:
+3 (cohort)

Earth mephits come from the Elemental Plane of Earth.

An earth mephit is about 4 feet tall and weighs about 80 pounds.

Earth mephits speak Common and Terran.

Combat

Breath Weapon (Su): 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities: 1/day-soften earth and stone. Caster level 6th.

Change Size (Sp): Once per hour, an earth mephit can magically change its size. This works just like an enlarge person spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell.

Fast Healing (Ex): An earth mephit heals only if it is underground or buried up to its waist in earth.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +7 melee (1d3+3), or 2 claws +7 melee (1d3+3)

feats: POWER ATTACK, TOUGHNESS, ,