Name | Magma Mephit |
---|---|
Sorted Name | Mephit, Magma |
Family | Mephit |
Size and Type | Small Outsider (Fire, Extraplanar) |
Hit Dice Count | 3 |
Hit Dice | 3d8 (13 hp) |
Random Hit Points | 3d8 - 0 |
Initiative | +5 |
Speed | 30 ft. (6 squares), fly 50 ft. (average) |
Armor Class | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple | +3/-1 |
Attack | Claw +4 melee (1d3 plus 1d4 fire) |
Full Attack | 2 claws +4 melee (1d3 plus 1d4 fire) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Breath weapon, spell-like abilities, summon mephit |
Special Qualities | Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold |
Saves | Fort +3, Ref +4, Will +3 |
Abilities | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 |
Skills | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) |
Feats | Dodge, Improved Initiative |
Environment | Elemental Plane of Fire |
Challenge Rating | 3 |
Organization | Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 4-6 HD (Small); 7-9 HD (Medium) |
Level Adjustment | +3 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Magma mephit; CR 3; Small outsider (fire, extraplanar); HD 3d8; hp 13; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 16 (+1 size, +1 dex, +4 natural), touch 12, flat-footed 15; Base Atk +3; Grp -1; Atk +4 melee (1d3 plus 1d4 fire, claw); Full Atk +4 melee (1d3 plus 1d4 fire, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon, spell-like abilities, summon mephit; SQ Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold; AL N; SV Fort +3, Ref +4, Will +3; Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 Skills and Feats: Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings); Dodge, Improved Initiative |
Magma Mephit
Magma mephits come from the Elemental Plane of Fire. Magma mephits are slow-witted and brutish. Each one is about 4 feet tall and weighs about 60 pounds. Magma mephits speak Common and Ignan. CombatBreath Weapon (Su): 10-foot cone of magma, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds. The save DC is onstitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour, a magma mephit can use shapechange to take the form of a pool of lava 3 feet in diameter and 6 inches deep. The mephit's damage reduction improves to 20/magic when in this form. The mephit can't attack while in lava form but can use other spell-like abilities. It can move at a speed of 10 feet, but it can't run. In this form the mephit can pass through small holes or narrow openings, even mere cracks. The pool's touch ignites flammable materials such as paper, straw, or dry wood. Once per day a magma mephit can use pyrotechnics (DC 14). It can use itself as the fire source without harm. Caster level 6th. The save DC is Charisma-based. Fast Healing (Ex): A magma mephit heals only if it is touching magma, lava, or a flame at least as large as a torch. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +4 melee (1d3 plus 1d4 fire), or 2 claws +4 melee (1d3 plus 1d4 fire)
feats: DODGE, IMPROVED INITIATIVE, ,