Name | Mimic |
---|---|
Sorted Name | Mimic |
Family | Mimic |
Size and Type | Large Aberration (Shapechanger) |
Hit Dice Count | 7 |
Hit Dice | 7d8+21 (52 hp) |
Random Hit Points | 7d8+21 - 21 |
Initiative | +1 |
Speed | 10 ft. (2 squares) |
Armor Class | 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 |
Base Attack/Grapple | +5/+13 |
Attack | Slam +9 melee (1d8+4) |
Full Attack | 2 slams +9 melee (1d8+4) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Adhesive, crush |
Special Qualities | Darkvision 60 ft., immunity to acid, mimic shape |
Saves | Fort +5, Ref +5, Will +6 |
Abilities | Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 |
Skills | Climb +9, Disguise +13, Listen +8, Spot +8 |
Feats | Alertness, Lightning Reflexes, Weapon Focus (slam) |
Environment | Underground |
Challenge Rating | 4 |
Organization | Solitary |
Treasure | 1/10th coins; 50% goods; 50% items |
Alignment | Usually neutral |
Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Mimic; CR 4; Large aberration (shapechanger); HD 7d8+21; hp 52; Init +1; Spd 10 ft. (2 squares); AC 15 (-1 size, +1 dex, +5 natural), touch 10, flat-footed 15; Base Atk +5; Grp +13; Atk +9 melee (1d8+4, slam); Full Atk +9 melee (1d8+4, 2 slams); Space/Reach 10 ft./10 ft.; SA Adhesive, crush; SQ Darkvision 60 ft., immunity to acid, mimic shape; AL N; SV Fort +5, Ref +5, Will +6; Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 Skills and Feats: Climb +9, Disguise +13, Listen +8, Spot +8; Alertness, Lightning Reflexes, Weapon Focus (slam) |
Mimic
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds. Mimics speak Common. CombatA mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party. Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off. Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies. Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check. Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late. Skills: A mimic has a +8 racial bonus on Disguise checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +9 melee (1d8+4), or 2 slams +9 melee (1d8+4)
feats: ALERTNESS, LIGHTNING REFLEXES, WEAPON FOCUS (SLAM), ,