Hecatoncheires

MapTool Token

NameHecatoncheires
Sorted NameHecatoncheires
FamilyAbomination
Size and TypeHuge Outsider (Chaotic, Evil, Extraplanar)
Hit Dice Count52
Hit Dice52d8+572 (1028 hp)
Random Hit Points52d8+572 - 572
Initiative+10 (+2 Dex, +8 Superior Initiative)
Speed100 ft.
Armor Class70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]), touch 28, flat-footed 70
Base Attack/Grapple+52/+80
Attack

Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged

Full Attack

100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged

Space/Reach15 ft./15 ft.
Special AttacksSuperior multiweapon fighting, spell-like abilities, summon hecatoncheires
Special Qualities

Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron

SavesFort +39, Ref +30, Will +27
AbilitiesStr 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24
Skills

Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54

Feats

Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder)

Epic Feats

Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend

EnvironmentAny
Challenge Rating57
Organization

Solitary or pair

TreasureStandard
AlignmentAlways chaotic evil
Advancement53-58 HD (Huge); 59-70 HD (Gargantuan); 71-140 HD (Colossal)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hecatoncheires; CR 57; Huge outsider (chaotic, evil, extraplanar); HD 52d8+572; hp 1028; Init +10 (+2 Dex, +8 Superior Initiative); Spd 100 ft.; AC 70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]), touch 28, flat-footed 70; Base Atk +52; Grp +80; Atk +73 melee (2d6+20/17-20, greatsword) or +55 ranged (2d8+20/19-20, boulder); Full Atk +73 melee (2d6+20/17-20, 100 greatswords) or +55 ranged (2d8+20/19-20, 100 boulders); Space/Reach 15 ft./15 ft.; SA Superior multiweapon fighting, spell-like abilities, summon hecatoncheires; SQ Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron; AL CE; SV Fort +39, Ref +30, Will +27; Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24

Skills and Feats: Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54; Cleave, Combat Reflexes, Epic Toughness (x2), Epic Weapon Focus (boulder), Epic Weapon Focus (greatsword), Great Cleave, Improved Critical (boulder), Improved Critical (greatsword), Improved Initiative, Multidexterity, Multiweapon Fighting, Multiweapon Rend, Power Attack, Sunder, Weapon Focus (boulder), Weapon Focus (greatsword)

Hecatoncheires

Hecatoncheires
Huge Outsider (Chaotic, Evil, Extraplanar)
Hit Dice:
52d8+572 (1028 hp)
Initiative:
+10 (+2 Dex, +8 Superior Initiative)
Speed:
100 ft.
Armor Class:
70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]), touch 28, flat-footed 70
Base Attack/Grapple:
+52/+80
Attack:
Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged
Full Attack:
100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged
Space/Reach:
15 ft./15 ft.
Special Attacks:
Superior multiweapon fighting, spell-like abilities, summon hecatoncheires
Special Qualities:
Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron
Saves:
Fort +39, Ref +30, Will +27
Abilities:
Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24
Skills:
Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54
Feats:
Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder)
Epic Feats:
Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend
Environment:
Any
Organization:
Solitary or pair
Challenge Rating:
57
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
53-58 HD (Huge); 59-70 HD (Gargantuan); 71-140 HD (Colossal)

A hecatoncheires' natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.

Combat

Superior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).

Skills: A hecatoncheires' fifty heads give it a +50 racial bonus on Listen, Spot, and Search checks.

Spell-Like Abilities: At will- greater magic weapon, fly, shield. Caster level 50th; save DC 17 + spell level. The DC is Charisma-based.

Summon Hecatoncheires (Sp): A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling's summoning. A summoned hecatoncheires cannot use its summoning power while 'summoned.'

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Regeneration (Ex): Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged, or 100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged

feats: CLEAVE, COMBAT REFLEXES, GREAT CLEAVE, IMPROVED CRITICAL (GREATSWORD), IMPROVED CRITICAL (BOULDER), IMPROVED INITIATIVE, MULTIDEXTERITY, MULTIWEAPON FIGHTING, POWER ATTACK, SUNDER, WEAPON FOCUS (GREATSWORD), WEAPON FOCUS (BOULDER), , EPIC TOUGHNESS (X2), EPIC WEAPON FOCUS (GREATSWORD), EPIC WEAPON FOCUS (BOULDER), MULTIWEAPON REND