Name | Guardian Naga |
---|---|
Sorted Name | Guardian Naga |
Family | Naga |
Size and Type | Large Aberration |
Hit Dice Count | 11 |
Hit Dice | 11d8+44 (93 hp) |
Random Hit Points | 11d8+44 - 44 |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
Base Attack/Grapple | +8/+17 |
Attack | Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison) |
Full Attack | Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Poison, spit, spells |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +7, Ref +7, Will +11 |
Abilities | Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18 |
Skills | Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13 |
Feats | Alertness, Combat Casting, Dodge, Lightning Reflexes |
Bonus Feats | Eschew Materials |
Environment | Temperate plains |
Challenge Rating | 10 |
Organization | Solitary or nest (2-4) |
Treasure | Standard |
Alignment | Usually lawful good |
Advancement | 12-16 HD (Large); 17-33 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Guardian naga; CR 10; Large aberration; HD 11d8+44; hp 93; Init +2; Spd 40 ft. (8 squares); AC 18 (-1 size, +2 dex, +7 natural), touch 11, flat-footed 16; Base Atk +8; Grp +17; Atk +12 melee (2d6+7 plus poison, bite) or +9 ranged touch (poison, spit); Full Atk +12 melee (2d6+7 plus poison, bite) or +9 ranged touch (poison, spit); Space/Reach 10 ft./5 ft.; SA Poison, spit, spells; SQ Darkvision 60 ft.; AL LG; SV Fort +7, Ref +7, Will +11; Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18 Skills and Feats: Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13; Alertness, Combat Casting, Dodge, Eschew Materials, Lightning Reflexes |
Guardian Naga
Guardian nagas speak Celestial and Common. CombatGuardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison. Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Constitution-based. Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect. Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0- cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st-cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd-detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd-cure serious wounds, dispel magic, lightning bolt; 4th-divine power, greater invisibility. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison), or Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
feats: ALERTNESS, COMBAT CASTING, DODGE, LIGHTNING REFLEXES, ESCHEW MATERIALS,