Guardian Naga

MapTool Token

NameGuardian Naga
Sorted NameGuardian Naga
FamilyNaga
Size and TypeLarge Aberration
Hit Dice Count11
Hit Dice11d8+44 (93 hp)
Random Hit Points11d8+44 - 44
Initiative+2
Speed40 ft. (8 squares)
Armor Class18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple+8/+17
Attack

Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)

Full Attack

Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)

Space/Reach10 ft./5 ft.
Special AttacksPoison, spit, spells
Special Qualities

Darkvision 60 ft.

SavesFort +7, Ref +7, Will +11
AbilitiesStr 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18
Skills

Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13

Feats

Alertness, Combat Casting, Dodge, Lightning Reflexes

Bonus Feats

Eschew Materials

EnvironmentTemperate plains
Challenge Rating10
Organization

Solitary or nest (2-4)

TreasureStandard
AlignmentUsually lawful good
Advancement12-16 HD (Large); 17-33 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Guardian naga; CR 10; Large aberration; HD 11d8+44; hp 93; Init +2; Spd 40 ft. (8 squares); AC 18 (-1 size, +2 dex, +7 natural), touch 11, flat-footed 16; Base Atk +8; Grp +17; Atk +12 melee (2d6+7 plus poison, bite) or +9 ranged touch (poison, spit); Full Atk +12 melee (2d6+7 plus poison, bite) or +9 ranged touch (poison, spit); Space/Reach 10 ft./5 ft.; SA Poison, spit, spells; SQ Darkvision 60 ft.; AL LG; SV Fort +7, Ref +7, Will +11; Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18

Skills and Feats: Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13; Alertness, Combat Casting, Dodge, Eschew Materials, Lightning Reflexes

Guardian Naga

Guardian Naga
Large Aberration
Hit Dice:
11d8+44 (93 hp)
Initiative:
+2
Speed:
40 ft. (8 squares)
Armor Class:
18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple:
+8/+17
Attack:
Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
Full Attack:
Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Poison, spit, spells
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +7, Ref +7, Will +11
Abilities:
Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18
Skills:
Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13
Feats:
Alertness, Combat Casting, Dodge, Eschew Materials B, Lightning Reflexes
Environment:
Temperate plains
Organization:
Solitary or nest (2-4)
Challenge Rating:
10
Treasure:
Standard
Alignment:
Usually lawful good
Advancement:
12-16 HD (Large); 17-33 HD (Huge)
Level Adjustment:
-

Guardian nagas speak Celestial and Common.

Combat

Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.

Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Constitution-based.

Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.

Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.

Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0- cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st-cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd-detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd-cure serious wounds, dispel magic, lightning bolt; 4th-divine power, greater invisibility.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison), or Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)

feats: ALERTNESS, COMBAT CASTING, DODGE, LIGHTNING REFLEXES, ESCHEW MATERIALS,