Owlbear

MapTool Token

NameOwlbear
Sorted NameOwlbear
FamilyOwlbear
Size and TypeLarge Magical Beast
Hit Dice Count5
Hit Dice5d10+25 (52 hp)
Random Hit Points5d10+25 - 25
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple+5/+14
Attack

Claw +9 melee (1d6+5)

Full Attack

2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab
Special Qualities

Scent

SavesFort +9, Ref +5, Will +2
AbilitiesStr 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills

Listen +8, Spot +8

Feats

Alertness, Track

EnvironmentTemperate forests
Challenge Rating4
Organization

Solitary, pair, or pack (3-8)

TreasureNone
AlignmentAlways neutral
Advancement6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Owlbear; CR 4; Large magical beast; HD 5d10+25; hp 52; Init +1; Spd 30 ft. (6 squares); AC 15 (-1 size, +1 dex, +5 natural), touch 10, flat-footed 14; Base Atk +5; Grp +14; Atk +9 melee (1d6+5, claw); Full Atk +9 melee (1d6+5, 2 claws) and +4 melee (1d8+2, bite); Space/Reach 10 ft./5 ft.; SA Improved grab; SQ Scent; AL N; SV Fort +9, Ref +5, Will +2; Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10

Skills and Feats: Listen +8, Spot +8; Alertness, Track

Owlbear

Owlbear
Large Magical Beast
Hit Dice:
5d10+25 (52 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:
+5/+14
Attack:
Claw +9 melee (1d6+5)
Full Attack:
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Scent
Saves:
Fort +9, Ref +5, Will +2
Abilities:
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:
Listen +8, Spot +8
Feats:
Alertness, Track
Environment:
Temperate forests
Organization:
Solitary, pair, or pack (3-8)
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral
Advancement:
6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment:
-

An owlbear's coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.

Combat

Owlbears attack prey-any creature bigger than a mouse-on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.

Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +9 melee (1d6+5), or 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)

feats: ALERTNESS, TRACK, ,