Name | Phantom Fungus |
---|---|
Sorted Name | Phantom Fungus |
Family | Phantom Fungus |
Size and Type | Medium Plant |
Hit Dice Count | 2 |
Hit Dice | 2d8+6 (15 hp) |
Random Hit Points | 2d8+6 - 6 |
Initiative | +0 |
Speed | 20 ft. (4 squares) |
Armor Class | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple | +1/+3 |
Attack | Bite +3 melee (1d6+3) |
Full Attack | Bite +3 melee (1d6+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | - |
Special Qualities | Low-light vision, plant traits, greater invisibility |
Saves | Fort +6, Ref +0, Will +0 |
Abilities | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 |
Skills | Listen +4, Move Silently +6, Spot +4 |
Feats | Alertness |
Environment | Underground |
Challenge Rating | 3 |
Organization | Solitary |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Phantom fungus; CR 3; Medium plant; HD 2d8+6; hp 15; Init +0; Spd 20 ft. (4 squares); AC 14 (+4 natural), touch 10, flat-footed 14; Base Atk +1; Grp +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Low-light vision, plant traits, greater invisibility; AL N; SV Fort +6, Ref +0, Will +0; Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 Skills and Feats: Listen +4, Move Silently +6, Spot +4; Alertness |
Phantom Fungus
This creature looks like a brown and greenish-brown mass with a cluster of nodules atop the main mass, though it is visible only when dead. A cluster of nodules atop the main mass serve as sensory organs. The creature feeds and attacks with a gaping maw lined with rows of teeth. Four stumpy legs support the creature and allow it to move about. This ambulatory fungus is naturally invisible, making it a feared predator among subterranean inhabitants. CombatA phantom fungus usually roams quietly, hunting for prey. It attacks lone individuals almost anywhere, but when tackling groups it prefers an open space where it has a better chance . Greater Invisibility (Su): This ability is constant, allowing a phantom fungus to remain invisible even when attacking. It works like greater invisibility (caster level 12th) and lasts as long as the phantom fungus is alive. This ability is not subject to the invisibility purge spell. A phantom fungus becomes visible 1 minute after it is killed. Skills: A phantom fungus has a +5 racial bonus on Move Silently checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +3 melee (1d6+3), or Bite +3 melee (1d6+3)
feats: ALERTNESS, ,