Purple Worm

MapTool Token

NamePurple Worm
Sorted NamePurple Worm
FamilyPurple Worm
Size and TypeGargantuan Magical Beast
Hit Dice Count16
Hit Dice16d10+112 (200 hp)
Random Hit Points16d10+112 - 112
Initiative-2
Speed20 ft. (4 squares), burrow 20 ft., swim 10 ft.
Armor Class19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 19
Base Attack/Grapple+16/+40
Attack

Bite +25 melee (2d8+12)

Full Attack

Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison)

Space/Reach20 ft./15 ft.
Special AttacksImproved grab, swallow whole, poison
Special Qualities

Tremorsense 60 ft.

SavesFort +17, Ref +8, Will +4
AbilitiesStr 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Skills

Listen +18, Swim +20

Feats

Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting)

EnvironmentUnderground
Challenge Rating12
Organization

Solitary

TreasureNo coins, 50% goods (stone only), no items
AlignmentAlways neutral
Advancement16-32 HD (Gargantuan); 33-48 HD (Colossal)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Purple worm; CR 12; Gargantuan magical beast; HD 16d10+112; hp 200; Init -2; Spd 20 ft. (4 squares), burrow 20 ft., swim 10 ft.; AC 19 (-4 size, -2 dex, +15 natural), touch 4, flat-footed 19; Base Atk +16; Grp +40; Atk +25 melee (2d8+12, bite); Full Atk +25 melee (2d8+12, bite) and +20 melee (2d6+6 plus poison, sting); Space/Reach 20 ft./15 ft.; SA Improved grab, swallow whole, poison; SQ Tremorsense 60 ft.; AL N; SV Fort +17, Ref +8, Will +4; Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8

Skills and Feats: Listen +18, Swim +20; Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting)

Purple Worm

Purple Worm
Gargantuan Magical Beast
Hit Dice:
16d10+112 (200 hp)
Initiative:
-2
Speed:
20 ft. (4 squares), burrow 20 ft., swim 10 ft.
Armor Class:
19 (-4 size, -2 Dex, +15 natural), touch 4, flat-footed 19
Base Attack/Grapple:
+16/+40
Attack:
Bite +25 melee (2d8+12)
Full Attack:
Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison)
Space/Reach:
20 ft./15 ft.
Special Attacks:
Improved grab, swallow whole, poison
Special Qualities:
Tremorsense 60 ft.
Saves:
Fort +17, Ref +8, Will +4
Abilities:
Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8
Skills:
Listen +18, Swim +20
Feats:
Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting)
Environment:
Underground
Organization:
Solitary
Challenge Rating:
12
Treasure:
No coins, 50% goods (stone only), no items
Alignment:
Always neutral
Advancement:
16-32 HD (Gargantuan); 33-48 HD (Colossal)
Level Adjustment:
-

The body of a mature purple worm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds. The creature has a poisonous stinger in its tail.

Combat

In battle, a purple worm forms into a coil 20 feet in diameter, biting and stinging anything within reach.

Improved Grab (Ex): To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.

Poison (Ex): Injury, Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Swallow Whole (Ex): A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Skills: A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +25 melee (2d8+12), or Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison)

feats: AWESOME BLOW, CLEAVE, IMPROVED BULL RUSH, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (STING), ,