Name | Ravid |
---|---|
Sorted Name | Ravid |
Family | Ravid |
Size and Type | Medium Outsider (Extraplanar) |
Hit Dice Count | 3 |
Hit Dice | 3d8+3 (16 hp) |
Random Hit Points | 3d8+3 - 3 |
Initiative | +4 |
Speed | 20 ft. (4 squares), fly 60 ft. (perfect) |
Armor Class | 25 (+15 natural), touch 10, flat-footed 25 |
Base Attack/Grapple | +3/+4 |
Attack | Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy) |
Full Attack | Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Positive energy lash, animate objects |
Special Qualities | Darkvision 60 ft., flight, immunity to fire |
Saves | Fort +4, Ref +3, Will +4 |
Abilities | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 |
Skills | Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings) |
Feats | Improved Initiative, Multiattack |
Environment | Positive Energy Plane |
Challenge Rating | 5 |
Organization | Solitary (1 plus at least 1 animated object) |
Treasure | None |
Alignment | Always neutral |
Advancement | 4 HD (Medium); 5-9 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Ravid; CR 5; Medium outsider (extraplanar); HD 3d8+3; hp 16; Init +4; Spd 20 ft. (4 squares), fly 60 ft. (perfect); AC 25 (+15 natural), touch 10, flat-footed 25; Base Atk +3; Grp +4; Atk +4 melee (1d6+1 plus positive energy, tail slap) or +4 melee (positive energy, tail touch); Full Atk +4 melee (1d6+1 plus positive energy, tail slap) and +2 melee (1d4 plus positive energy, claw) or +4 melee (positive energy, tail touch) and +2 melee (positive energy, claw touch); Space/Reach 5 ft./5 ft.; SA Positive energy lash, animate objects; SQ Darkvision 60 ft., flight, immunity to fire; AL N; SV Fort +4, Ref +3, Will +4; Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 Skills and Feats: Escape Artist +6, Hide +6, Listen +7, Move Silently +6, Spot +7, Survival +7, Use Rope +0 (+2 with bindings); Improved Initiative, Multiattack |
Ravid
Ravids are creatures from the Positive Energy Plane. These bizarre entities imbue creatures with energy by their touch and animate lifeless objects around them. Ravids that make their way to the Material Plane wander about aimlessly, followed by the objects to which they have given life. A ravid is about 7 feet long and weighs about 75 pounds. CombatRavids fight only in self-defense. A ravid itself is not very powerful but is always accompanied by at least one animated object that defends it. Positive Energy Lash (Su): A ravid can make a touch attack or hit with a claw or tail slap attack to infuse a target with positive energy. The energy produces an unpleasant tingle in living creatures, and against undead foes (even incorporeal ones) it deals 2d10 points of damage. Animate Objects (Su): Once per round, a random object within 20 feet of a ravid animates as though by the spell animate objects (caster level 20th). These objects defend the ravid to the best of their ability, but the ravid isn't intelligent enough to employ elaborate tactics with them. Flight (Su): A ravid can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round. Feats: A ravid has the Multiattack feat even through it does not have the requisite three natural weapons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Tail slap +4 melee (1d6+1 plus positive energy) or tail touch +4 melee touch (positive energy), or Tail slap +4 melee (1d6+1 plus positive energy) and claw +2 melee (1d4 plus positive energy); or tail touch +4 melee touch (positive energy) and claw touch +2 melee touch (positive energy)
feats: IMPROVED INITIATIVE, MULTIATTACK, ,