Noble Salamander

MapTool Token

NameNoble Salamander
Sorted NameSalamander, Noble
FamilySalamander
Size and TypeLarge Outsider (Extraplanar, Fire)
Hit Dice Count15
Hit Dice15d8+45 (112 hp)
Random Hit Points15d8+45 - 45
Initiative+1
Speed20 ft. (4 squares)
Armor Class18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple+15/+25
Attack

+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)

Full Attack

+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)

Space/Reach10 ft./10 ft. (20 ft. with tail or longspear)
Special AttacksConstrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
Special Qualities

Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

SavesFort +12, Ref +10, Will +11
AbilitiesStr 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
Skills

Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13

Feats

Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])

EnvironmentElemental Plane of Fire
Challenge Rating10
Organization

Solitary, pair, or noble party (9-14)

TreasureDouble standard (nonflammables only) and +3 longspear
AlignmentUsually evil (any)
Advancement16-21 HD (Large); 22-45 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Noble salamander; CR 10; Large outsider (extraplanar, fire); HD 15d8+45; hp 112; Init +1; Spd 20 ft. (4 squares); AC 18 (-1 size, +1 dex, +8 natural), touch 10, flat-footed 17; Base Atk +15; Grp +25; Atk +23 melee (1d8+9/x3 plus 1d8 fire, +3 longspear); Full Atk +23 /+18/+13 melee (1d8+9/x3 plus 1d8 fire, +3 longspear) and +18 melee (2d8+3 plus 1d8 fire, tail slap); Space/Reach 10 ft./10 ft. (20 ft. with tail or longspear); SA Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities; SQ Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold; AL NE; SV Fort +12, Ref +10, Will +11; Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15

Skills and Feats: Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13; Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])

Salamander

Noble Salamander
Large Outsider (Extraplanar, Fire)
Hit Dice:
15d8+45 (112 hp)
Initiative:
+1
Speed:
20 ft. (4 squares)
Armor Class:
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+15/+25
Attack:
+3 longspear +23 melee (1d8+9/x3 plus 1d8 fire)
Full Attack:
+3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
Space/Reach:
10 ft./10 ft. (20 ft. with tail or longspear)
Special Attacks:
Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
Special Qualities:
Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Saves:
Fort +12, Ref +10, Will +11
Abilities:
Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15
Skills:
Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13
Feats:
Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])
Environment:
Elemental Plane of Fire
Organization:
Solitary, pair, or noble party (9-14)
Challenge Rating:
10
Treasure:
Double standard (nonflammables only) and +3 longspear
Alignment:
Usually evil (any)
Advancement:
16-21 HD (Large); 22-45 HD (Huge)
Level Adjustment:
-

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire), or +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)

feats: ALERTNESS, CLEAVE, GREAT CLEAVE, MULTIATTACK, POWER ATTACK, SKILL FOCUS (CRAFT [BLACKSMITHING]), ,