Sea Cat

MapTool Token

NameSea Cat
Sorted NameSea Cat
FamilySea Cat
Size and TypeLarge Magical Beast
Hit Dice Count6
Hit Dice6d10+18 (51 hp)
Random Hit Points6d10+18 - 18
Initiative+1
Speed10 ft. (2 squares), swim 40 ft.
Armor Class18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple+6/+14
Attack

Claw +9 melee (1d6+4)

Full Attack

2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)

Space/Reach10 ft./5 ft.
Special AttacksRend 2d6+6
Special Qualities

Darkvision 60 ft., hold breath, low-light vision, scent

SavesFort +8, Ref +6, Will +5
AbilitiesStr 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10
Skills

Listen +8, Spot +7, Swim +12

Feats

Alertness, Endurance, Iron Will

EnvironmentTemperate aquatic
Challenge Rating4
Organization

Solitary, pair, or pride (5-12)

TreasureNone
AlignmentAlways neutral
Advancement7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Sea cat; CR 4; Large magical beast; HD 6d10+18; hp 51; Init +1; Spd 10 ft. (2 squares), swim 40 ft.; AC 18 (-1 size, +1 dex, +8 natural), touch 10, flat-footed 17; Base Atk +6; Grp +14; Atk +9 melee (1d6+4, claw); Full Atk +9 melee (1d6+4, 2 claws) and +4 melee (1d8+2, bite); Space/Reach 10 ft./5 ft.; SA Rend 2d6+6; SQ Darkvision 60 ft., hold breath, low-light vision, scent; AL N; SV Fort +8, Ref +6, Will +5; Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10

Skills and Feats: Listen +8, Spot +7, Swim +12; Alertness, Endurance, Iron Will

Sea Cat

Sea Cat
Large Magical Beast
Hit Dice:
6d10+18 (51 hp)
Initiative:
+1
Speed:
10 ft. (2 squares), swim 40 ft.
Armor Class:
18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+6/+14
Attack:
Claw +9 melee (1d6+4)
Full Attack:
2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Rend 2d6+6
Special Qualities:
Darkvision 60 ft., hold breath, low-light vision, scent
Saves:
Fort +8, Ref +6, Will +5
Abilities:
Str 19, Dex 12, Con 17, Int 2, Wis 13, Cha 10
Skills:
Listen +8, Spot +7, Swim +12
Feats:
Alertness, Endurance, Iron Will
Environment:
Temperate aquatic
Organization:
Solitary, pair, or pride (5-12)
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral
Advancement:
7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment:
-

A typical sea cat is 12 feet long and weighs 800 pounds.

Combat

Sea cats attack on sight, either for food or to defend their territory, and use both claws and teeth to grab and rend their prey. They display tremendous courage, always fighting to the death, even against creatures many times their size. Pairs and prides of sea cats attack in concert, trying to wear the opponent down until one beast can dispatch it.

Hold Breath (Ex): A sea cat can hold its breath for a number of rounds equal to 6 ??its Constitution score before it risks drowning.

Rend (Ex): A sea cat that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an extra 2d6+6 points of damage.

Skills: A sea cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +9 melee (1d6+4), or 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2)

feats: ALERTNESS, ENDURANCE, IRON WILL, ,