Shadow Mastiff

MapTool Token

NameShadow Mastiff
Sorted NameShadow Mastiff
FamilyShadow Mastiff
Size and TypeMedium Outsider (Extraplanar)
Hit Dice Count4
Hit Dice4d8+12 (30 hp)
Random Hit Points4d8+12 - 12
Initiative+5
Speed50 ft. (10 squares)
Armor Class14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple+4/+7
Attack

Bite +7 melee (1d6+4)

Full Attack

Bite +7 melee (1d6+4)

Space/Reach5 ft./5 ft.
Special AttacksBay, trip
Special Qualities

Darkvision 60 ft., shadow blend, scent

SavesFort +7, Ref +5, Will +5
AbilitiesStr 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13
Skills

Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*

Feats

Dodge, Improved Initiative

Bonus Feats

Track

EnvironmentPlane of Shadow
Challenge Rating5
Organization

Solitary, pair, or pack (5-12)

TreasureNone
AlignmentAlways neutral evil
Advancement5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment+3 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Shadow mastiff; CR 5; Medium outsider (extraplanar); HD 4d8+12; hp 30; Init +5; Spd 50 ft. (10 squares); AC 14 (+1 dex, +3 natural), touch 11, flat-footed 13; Base Atk +4; Grp +7; Atk +7 melee (1d6+4, bite); Full Atk +7 melee (1d6+4, bite); Space/Reach 5 ft./5 ft.; SA Bay, trip; SQ Darkvision 60 ft., shadow blend, scent; AL NE; SV Fort +7, Ref +5, Will +5; Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13

Skills and Feats: Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*; Dodge, Improved Initiative, Track

Shadow Mastiff

Shadow Mastiff
Medium Outsider (Extraplanar)
Hit Dice:
4d8+12 (30 hp)
Initiative:
+5
Speed:
50 ft. (10 squares)
Armor Class:
14 (+1 Dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple:
+4/+7
Attack:
Bite +7 melee (1d6+4)
Full Attack:
Bite +7 melee (1d6+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Bay, trip
Special Qualities:
Darkvision 60 ft., shadow blend, scent
Saves:
Fort +7, Ref +5, Will +5
Abilities:
Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13
Skills:
Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8*
Feats:
Dodge, Improved Initiative, Track B
Environment:
Plane of Shadow
Organization:
Solitary, pair, or pack (5-12)
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral evil
Advancement:
5-6 HD (Medium); 7-12 HD (Large)
Level Adjustment:
+3 (cohort)

This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth.

A shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.

Shadow mastiffs cannot speak, but they understand Common.

Combat

Shadow mastiffs prefer fighting in shadows or dark conditions, which gives them a great advantage.

If a magical light source negates the shadows around them, shadow mastiffs are cunning enough to either move out of the light or back off and break up the opposition with their baying. They have been known to seize and carry off items enspelled with daylight spells.

Bay (Su): When a shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same mastiff's bay for 24 hours. The save DC is Charisma-based.

Trip (Ex): A shadow mastiff that hits with its bite attack can attempt to trip the opponent as a free action (+3 check modifier) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the shadow mastiff.

Shadow Blend (Su): In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.

Skills: *A shadow mastiff has a +4 racial bonus on Survival checks when tracking by scent.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +7 melee (1d6+4), or Bite +7 melee (1d6+4)

feats: DODGE, IMPROVED INITIATIVE, TRACK,