Gynosphinx

MapTool Token

NameGynosphinx
Sorted NameGynosphinx
FamilySphinx
Size and TypeLarge Magical Beast
Hit Dice Count8
Hit Dice8d10+8 (52 hp)
Random Hit Points8d10+8 - 8
Initiative+5
Speed40 ft. (8 squares), fly 60 ft. (poor)
Armor Class21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple+8/+16
Attack

Claw +11 melee (1d6+4)

Full Attack

2 claws +11 melee (1d6+4)

Space/Reach10 ft./5 ft.
Special AttacksPounce, rake 1d6+2, spell-like abilities
Special Qualities

Darkvision 60 ft., low-light vision

SavesFort +7, Ref +7, Will +8
AbilitiesStr 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
Skills

Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17

Feats

Combat Casting, Improved Initiative, Iron Will

EnvironmentWarm deserts
Challenge Rating8
Organization

Solitary or covey (2-4)

TreasureDouble standard
AlignmentAlways neutral
Advancement9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment+4 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Gynosphinx; CR 8; Large magical beast; HD 8d10+8; hp 52; Init +5; Spd 40 ft. (8 squares), fly 60 ft. (poor); AC 21 (-1 size, +1 dex, +11 natural), touch 10, flat-footed 20; Base Atk +8; Grp +16; Atk +11 melee (1d6+4, claw); Full Atk +11 melee (1d6+4, 2 claws); Space/Reach 10 ft./5 ft.; SA Pounce, rake 1d6+2, spell-like abilities; SQ Darkvision 60 ft., low-light vision; AL N; SV Fort +7, Ref +7, Will +8; Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19

Skills and Feats: Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17; Combat Casting, Improved Initiative, Iron Will

Gynosphinx

Gynosphinx
Large Magical Beast
Hit Dice:
8d10+8 (52 hp)
Initiative:
+5
Speed:
40 ft. (8 squares), fly 60 ft. (poor)
Armor Class:
21 (-1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple:
+8/+16
Attack:
Claw +11 melee (1d6+4)
Full Attack:
2 claws +11 melee (1d6+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Pounce, rake 1d6+2, spell-like abilities
Special Qualities:
Darkvision 60 ft., low-light vision
Saves:
Fort +7, Ref +7, Will +8
Abilities:
Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19
Skills:
Bluff +15, Concentration +12, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +13, Listen +17, Sense Motive +15, Spot +17
Feats:
Combat Casting, Improved Initiative, Iron Will
Environment:
Warm deserts
Organization:
Solitary or covey (2-4)
Challenge Rating:
8
Treasure:
Double standard
Alignment:
Always neutral
Advancement:
9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment:
+4 (cohort)

These sphinxes are the female counterparts of androsphinxes.

Combat

In close combat, gynosphinxes use their powerful claws to flay the flesh from their enemies. Despite their deadly nature, they prefer to avoid combat whenever possible.

Rake (Ex): Attack bonus +11 melee, damage 1d6+2.

Spell-Like Abilities: 3/day-clairaudience/clairvoyance, detect magic, read magic, see invisibility; 1/day-comprehend languages, locate object, dispel magic, remove curse (DC 18), legend lore. Caster level 14th. The save DC is Charisma-based.

Once per week a gynosphinx can create a symbol of death, a symbol of fear, a symbol of insanity, a symbol of pain, a symbol of persuasion, a symbol of sleep, and a symbol of stunning as the spells (caster level 18th), except that all save DCs are 22 and each symbol remains a maximum of one week once scribed. The save DCs are Charisma-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +11 melee (1d6+4), or 2 claws +11 melee (1d6+4)

feats: COMBAT CASTING, IMPROVED INITIATIVE, IRON WILL, ,