Hoary Steed

MapTool Token

NameHoary Steed
Sorted NameHoary Steed
FamilyHoary Hunter
Size and TypeLarge Magical Beast (Cold)
Hit Dice Count12
Hit Dice12d10+36 (102 hp)
Random Hit Points12d10+36 - 36
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed40 ft., fly 90 ft. (good)
Armor Class23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/Grapple+12/+22
Attack

Hoof +17 (3d6+6) melee

Full Attack

2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee

Space/Reach10 ft./5 ft.
Special Qualities

Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities

SavesFort +11, Ref +12, Will +5
AbilitiesStr 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14
Skills

Jump +10, Listen +8, Spot +13

Feats

Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack

EnvironmentAny cold
Challenge Rating9
Organization

Solitary (with rider)

TreasureNone
AlignmentAlways neutral evil
Advancement13-24 HD (Large); 25-36 HD (Huge)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hoary steed; CR 9; Large magical beast (cold); HD 12d10+36; hp 102; Init +8 (+4 Dex, +4 Improved Initiative); Spd 40 ft., fly 90 ft. (good); AC 23 (-1 size, +4 dex, +10 natural), touch 13, flat-footed 19; Base Atk +12; Grp +22; Atk +17 melee (3d6+6, hoof); Full Atk +17 melee (3d6+6, 2 hooves) and +15 melee (5d8+3, bite); Space/Reach 10 ft./5 ft.; SA ; SQ Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities; AL NE; SV Fort +11, Ref +12, Will +5; Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14

Skills and Feats: Jump +10, Listen +8, Spot +13; Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack

Hoary Hunter

Hoary Steed
Large Magical Beast (Cold)
Hit Dice:
12d10+36 (102 hp)
Initiative:
+8 (+4 Dex, +4 Improved Initiative)
Speed:
40 ft., fly 90 ft. (good)
Armor Class:
23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/
Grapple:
+12/+22
Attack:
Hoof +17 (3d6+6) melee
Full Attack:
2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee
Space/Reach:
10 ft./5 ft.
Special Attacks:
Special Qualities:
Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities
Saves:
Fort +11, Ref +12, Will +5
Abilities:
Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14
Skills:
Jump +10, Listen +8, Spot +13
Feats:
Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack
Epic Feats:
Environment:
Any cold
Organization:
Solitary (with rider)
Challenge Rating:
9
Treasure:
None
Alignment:
Always neutral evil
Advancement:
13-24 HD (Large); 25-36 HD (Huge)

A hoary hunter's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

A critical hit (or the blow that would kill or render a foe unconscious) from the hoary hunter's blade does not wound the hunter's prey. Instead, the victim is bodily transported as per a soul binding spell heightened to 16th level (DC 30) into a diamond at the end of the sword's hilt.

Spell-Like Abilities: At will-discern location, true strike, fog cloud, hold monster, plane shift; 3/day-dimensional anchor, dominate monster, greater dispel magic; 1/day-mage's disjunction, contingent recall and resurrection*. Caster level 23rd; save DC 18 + spell level. *Contingent recall and resurrection is a variation on an epic spell. When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Hoof +17 (3d6+6) melee, or 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee

feats: ALERTNESS, ENDURANCE, FLYBY ATTACK, IMPROVED INITIATIVE, MULTIATTACK, ,