Name | Grig |
---|---|
Sorted Name | Grig |
Family | Sprite |
Size and Type | Tiny Fey |
Hit Dice Count | 0 |
Hit Dice | 1/2 d6+1 (2 hp) |
Random Hit Points | 0.5 * d6+1 - 0 |
Initiative | +4 |
Speed | 20 ft. (4 squares), fly 40 ft. (poor) |
Armor Class | 18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16 |
Base Attack/Grapple | +0/-11 |
Attack | Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3) |
Full Attack | Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Spell-like abilities, fiddle |
Special Qualities | Damage reduction 5/cold iron, low-light vision, spell resistance 17 |
Saves | Fort +1, Ref +6, Will +3 |
Abilities | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
Skills | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3 |
Feats | Weapon Finesse |
Bonus Feats | Dodge |
Environment | Temperate forests |
Challenge Rating | 1 |
Organization | Gang (2-4), band (6-11), or tribe (20-80) |
Treasure | No coins; 50% goods; 50% items |
Alignment | Always neutral good |
Advancement | 1-3 HD (Tiny) |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Grig; CR 1; Tiny fey; HD 1/2 d6+1; hp 2; Init +4; Spd 20 ft. (4 squares), fly 40 ft. (poor); AC 18 (+2 size, +4 dex, +2 natural), touch 16, flat-footed 16; Base Atk +0; Grp -11; Atk +6 melee (1d3-3/19-20, short sword) or +6 ranged (1d4-3/x3, longbow); Full Atk +6 melee (1d3-3/19-20, short sword) or +6 ranged (1d4-3/x3, longbow); Space/Reach 2-1/2 ft./0 ft.; SA Spell-like abilities, fiddle; SQ Damage reduction 5/cold iron, low-light vision, spell resistance 17; AL NG; SV Fort +1, Ref +6, Will +3; Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 Skills and Feats: Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3; Dodge, Weapon Finesse |
Grig
Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound. Grigs speak Sylvan. Some also speak Common. CombatGrigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger. Spell-Like Abilities: 3/day-disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based. Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based. Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3), or Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)
feats: WEAPON FINESSE, DODGE,