Thoqqua

MapTool Token

NameThoqqua
Sorted NameThoqqua
FamilyThoqqua
Size and TypeMedium Elemental (Earth, Extraplanar, Fire)
Hit Dice Count3
Hit Dice3d8+3 (16 hp)
Random Hit Points3d8+3 - 3
Initiative+1
Speed30 ft. (6 squares), burrow 20 ft.
Armor Class18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple+2/+4
Attack

Slam +4 melee (1d6+3 plus 2d6 fire)

Full Attack

Slam +4 melee (1d6+3 plus 2d6 fire)

Space/Reach5 ft./5 ft.
Special AttacksHeat, burn
Special Qualities

Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold

SavesFort +4, Ref +2, Will +2
AbilitiesStr 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10
Skills

Listen +5, Move Silently +3, Survival +3

Feats

Alertness, Track

EnvironmentElemental Plane of Fire
Challenge Rating2
Organization

Solitary or pair

TreasureNone
AlignmentUsually neutral
Advancement4-9 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Thoqqua; CR 2; Medium elemental (earth, extraplanar, fire); HD 3d8+3; hp 16; Init +1; Spd 30 ft. (6 squares), burrow 20 ft.; AC 18 (+1 dex, +7 natural), touch 11, flat-footed 17; Base Atk +2; Grp +4; Atk +4 melee (1d6+3 plus 2d6 fire, slam); Full Atk +4 melee (1d6+3 plus 2d6 fire, slam); Space/Reach 5 ft./5 ft.; SA Heat, burn; SQ Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold; AL N; SV Fort +4, Ref +2, Will +2; Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10

Skills and Feats: Listen +5, Move Silently +3, Survival +3; Alertness, Track

Thoqqua

Thoqqua
Medium Elemental (Earth, Extraplanar, Fire)
Hit Dice:
3d8+3 (16 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), burrow 20 ft.
Armor Class:
18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple:
+2/+4
Attack:
Slam +4 melee (1d6+3 plus 2d6 fire)
Full Attack:
Slam +4 melee (1d6+3 plus 2d6 fire)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Heat, burn
Special Qualities:
Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold
Saves:
Fort +4, Ref +2, Will +2
Abilities:
Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10
Skills:
Listen +5, Move Silently +3, Survival +3
Feats:
Alertness, Track
Environment:
Elemental Plane of Fire
Organization:
Solitary or pair
Challenge Rating:
2
Treasure:
None
Alignment:
Usually neutral
Advancement:
4-9 HD (Large)
Level Adjustment:
-

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +4 melee (1d6+3 plus 2d6 fire), or Slam +4 melee (1d6+3 plus 2d6 fire)

feats: ALERTNESS, TRACK, ,