Name | Thoqqua |
---|---|
Sorted Name | Thoqqua |
Family | Thoqqua |
Size and Type | Medium Elemental (Earth, Extraplanar, Fire) |
Hit Dice Count | 3 |
Hit Dice | 3d8+3 (16 hp) |
Random Hit Points | 3d8+3 - 3 |
Initiative | +1 |
Speed | 30 ft. (6 squares), burrow 20 ft. |
Armor Class | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
Base Attack/Grapple | +2/+4 |
Attack | Slam +4 melee (1d6+3 plus 2d6 fire) |
Full Attack | Slam +4 melee (1d6+3 plus 2d6 fire) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Heat, burn |
Special Qualities | Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold |
Saves | Fort +4, Ref +2, Will +2 |
Abilities | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
Skills | Listen +5, Move Silently +3, Survival +3 |
Feats | Alertness, Track |
Environment | Elemental Plane of Fire |
Challenge Rating | 2 |
Organization | Solitary or pair |
Treasure | None |
Alignment | Usually neutral |
Advancement | 4-9 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Thoqqua; CR 2; Medium elemental (earth, extraplanar, fire); HD 3d8+3; hp 16; Init +1; Spd 30 ft. (6 squares), burrow 20 ft.; AC 18 (+1 dex, +7 natural), touch 11, flat-footed 17; Base Atk +2; Grp +4; Atk +4 melee (1d6+3 plus 2d6 fire, slam); Full Atk +4 melee (1d6+3 plus 2d6 fire, slam); Space/Reach 5 ft./5 ft.; SA Heat, burn; SQ Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold; AL N; SV Fort +4, Ref +2, Will +2; Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 Skills and Feats: Listen +5, Move Silently +3, Survival +3; Alertness, Track |
Thoqqua
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds. CombatWhen a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.) Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +4 melee (1d6+3 plus 2d6 fire), or Slam +4 melee (1d6+3 plus 2d6 fire)
feats: ALERTNESS, TRACK, ,